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L5R Legend Of The Five Rings 4e Core Rules .pdf
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Blood. Honor. Steel.
W
elcome to the 4th Edition of the epic Role-Playing
Game Legend of the Five Rings! Join us for
the ultimate adventure of fantasy samurai, locked in
perpetual battles of honor and glory within the bonds of
the Code of Bushido.
The Emerald Empire of Rokugan demands much
of its samurai: service to one’s lord, service to one’s
Clan, and service to one’s Emperor. Bushido’s staunch
and unyielding code of conduct binds samurai to duty,
strengthening their character and defining their
choices. While some samurai serve the greater good,
others use the strictures of Bushido to manipulate the
lower ranks and advance their own power. Will you
follow honor or reject it? The choice is yours!
Eight Great Clans form the heart of Rokugan’s
culture. Each is defined by its own principles, values,
and agendas. Each sees the Code of Bushido in its own
way. Each seeks to serve the Emperor with its own
unique talents. Take up the soul of your ancestors —
the samurai’s daisho — and fight for the glory and
honor of your family and Clan. Now is the time for
heroes, in a world where Honor is a force more powerful
than Steel.
The Fourth Edition of L5R is the ultimate edition of
the award-winning role-playing game. Inside this tome
you will find:
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A game unlike any you’ve played elsewhere.
Honor and service are valued more than magic
swords taken from wandering ogres. Prepare for
the glorious life of the samurai!
A unique, comprehensive character sheet. Legend
of the Five Rings rules have never been more easy
to learn and to play. No more need to flip through
pages of rules while fighting your enemies!
A toolbox approach to role-playing in Rokugan.
Fourth Edition encourages gamemasters of
Legend of the Five Rings to customize their game,
adding or removing from their campaigns as they
see fit.
A broad history of the Emerald Empire and the
beliefs of all the Great Clans, with play options not
only the major clans but also for outlying groups
such as Imperials, Minor Clans, and the infamous
Spider Clan.
DRAW YOUR BLADE AND JOIN THE FIGHT
FOR ROKUGAN.
™
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LEGEND OF THE FIVE RINGS and all related marks are ™
and © Alderac Entertainment Group, Inc., All rights reserved.
US MSRP $
Printed in the United States AEG
™
AEG
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MC11
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D1
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SC1
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L10
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G1
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MC5
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D2
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D3
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L3
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MC13
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L6
L4
G7
G18
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G4
I8
P2
SH4
MC3
CN4
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I13
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I3 I11
M3
I2 I4
I1
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I5
P1
CN2
M11
CN9
CN1
CN3
L9
I16
[MC14]
L8
P6
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CN10
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MC7
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MC10
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G10
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SH6
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MC8
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SH8
CB10
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CB1
MC1
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LEGEND
WRITTEN BY:
OF THE
FIVE RINGS RPG, 4TH EDITION
Shawn Carman, Robert Hobart,
jim pinto, & Brian Yoon
EDITED BY:
Robert Hobart, Todd Rowland
PROOFREADERS:
RPG RULES TEAM:
Dace, Mason Crawford,
Aaron Rubman
ART DIRECTOR:
Todd Rowland
COVER DESIGN:
David Ardila
GRAPHIC DESIGN:
David Ardila
LAYOUT:
Edge Studio
ARTISTS:
PRODUCTION MANAGER:
SENIOR BRAND MANAGER:
David Lepore
Todd Rowland
CHIEF EXECUTIVE OFFICER:
John Zinser
HEAD PLAYTESTER:
Brian Bates
PLAYTESTER:
Team 1 (Dave Smith, Patrick Chen,
Aien Elmi, Jason kang, Ki Chang Kim, Roger Liang,
Arthur Nguyen), Team 2 (Lucas Twyman, Lee Masheter,
Amanda Martyn, Chad Kirby, Andrew Flynn, Lauren Murray),
Team 3 (Kit LaHaise, Catherine Pickett, Bret David Hewes,
Francois Martineau), Team 4 (Becca Hobart, Todd Stites,
Will Stampley, Kevin Blake, Lewis Fleak, Daniel Briscoe),
Team 6 (Dace, Erykah Fassett, Tracy Pinkelton, Daniel Walters,
Laura Harvey), Team 7 (Jason Shafer, Nathan Shafer,
LEGEND OF THE FIVE RINGS
AND ALL RELATED MARKS ARE © AND ™ ALDERAC ENTERTAINMENT
INC. ALL RIGHTS RESERVED.
SPECIAL THANKS:
SHAWN THANKED everyone in the Foreward, but thanks again
anyway!
BRIAN WOULD LIKE TO THANK:
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My best friends, who’ve stayed by my side and fueled my
love of L5R and gaming for over ten years. Love you,
guys.
My family, who’ve always believed that I could do
everything I want.
The Fourth Edition team, writers and playtesters. We’ve
created something to be proud of.
Angela, who listens to me complain about esoteric gaming
issues.
ROB WOULD LIKE TO THANK:
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My wife Rebecca, who always believed I would get to write
for L5R someday.
My first L5R gaming group – Jaime, Allen, Keith, Jason,
and Tim – especially our GM Jaime, who introduced me to
L5R way back in
The players, writers, and GMs of Heroes of Rokugan, for
ten years of glorious samurai drama.
Shawn Carman and the rest of AEG, for giving me the
chance to work on this project.
John Wick, for creating such an amazing world and game
for all of us to play in.
JIM WOULD LIKE TO THANK
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you — the reader — for taking the time to read this part
of the book.
TODD WOULD LIKE TO THANK
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My wife Kathy, who still sits patiently as I talk about
magical samurai.
Mike Webb and the Mungbeasts who ran the first L5R RPG
game I ever played in back in 1st Edition.
Everyone on this credits page, you all went above and
beyond.
EDGE STUDIO WOULD LIKE TO THANK:
c
To Yayoi-san, for her help writing the Kanji.
GROUP
™
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1
CREDITS
Christopher Appel, Steve Argyle,
Gonzalo Ordonez Arias, Mathew S. Armstrong, Daren Bader,
Drew Baker, Jason Behnke, Tom Biondolillo, Leonardo Borazio,
Beet, Manuel Calderon, Mike Capprotti, Paul Carrick,
Miguel Coimbra, Audry Corman, Ed Cox, Edwin David,
Molly Denmark, Thomas Denmark, Randy Elliot, Steve Ellis,
Jason Engle, Anthony Francisco, Carl Frank, Randy Gallegos,
Joachim Gmoser, Anthony Grabski, Troy Graham,
Andrew Hep worth, Jeff Himmelman, Quinton Hoover,
David Horne, IFS, Paul Prof Herbert, Jonathan Hunt,
Llyn Hunter, Hugh Jamieson, Michael Kaluta, Michel Koch,
Michael Komarck, Heather Kreiter, Amandine Labarre,
Stephanie Law, April Lee, Monika Livingston, Eric Lofgren,
Anson Maddocks, Slawomir Maniak, Thomas Manning,
Britt Martin, David Martin, Malcolm McClinton, Patrick McEvoy,
Peter Mohrbacher, William O’Connor, Glen Osterberger,
Jim Pavelec, Ben Peck, Ramon Perez, Eric Polak, Mark Poole,
Angga Satriohadi, Erich Schreiner, Chris Seaman,
Douglas Shuler, Steve Snyder, Ron Spencer, Beth Trott,
Charles Urbach, Luis Vasquez, Diana Vick, Franz Vohwinkel,
Byron Wack witz, Corene Werhane, Mario Wibisono, Matt Wilson,
Jarreau Wimberly, Wack witz & Daily
Legend of the Five Rings RPG, 4th Edition
Eoin Burke, Jim Chatham,
Mason Crawford, Daniel Dineen,
Erykah Fassett, Laura Harvey,
Daniel Jacobsen, John Merholtz,
Jen Oney-Hooven, Todd Stites,
Ralph Tropeano
Matt Strout, Liza Strout, Joe White, Terry “Dingo” Moore,
Eric Newlin), Team 8 (Robert Knight, Mathieu Brebouillet,
Aaron Rubman, David Whitney, Richard Whitney, Stuart Biggs,
Edward Reynolds, Ryan Gossens, Jean-Phillipe Lanfond),
Team 10 (Luke Martinez, Joseph Schuster, Andrew Snow,
Christopher Myers, Michael Neer, Paul Siebuhr, Ryan Flynn),
Team 11 (Cory Mills, Caitlin Mills, Molly Poole, Darren Walters,
Lynne Ahlgren, Jeremy Bullens, Albert Koenig), Team 12
(Don Eisele, Kate Adams, Matt Ussary, Janet Bozarth,
Nate Hedrick, Mike Shimek, Chester Decker), Team 13
(Howard Hooven, Jen Oney-Hooven, David Farmer, Scott Smith,
William Hart, Gentry Trimble, Kevin Witt), Team 14
(Stephanie Dane, Mikael Brodu, Greg Krywusha, Bob Martin,
Reginald Garth, Ryan Reese, Elliot Smorodinsky,
Randy Schneider), Team 15 (Mason Crawford, Allen Cantrell,
Julien Vallette, Kristof Parker, April Hamilton, Mark Butler,
Luis Fernando de Vasconcelos), Team 17 (Tom Lewis, Jamie Kipp,
Gavin O’Hearn, Shawn MacLean, John Taylor)
Table
of Contents
Introduction
Welcome to Rokugan . . . . . . . 7
Legend of the Five Rings RPG, 4th Edition
Welcome to the Emerald Empire . . . . . . 8
What is a Role-Playing Game? . . . . 8
But Why
is it Called “Role-Playing”? . . . . . . . . 9
Why Use Dice? . . . . . . . . . . . . . . . 9
What is Rokugan? . . . . . . . . . . . . 9
Why Play
Legend of the Five Rings? . . . . . . . . . 9
What is in This Book . . . . . . . . . . 10
TABLE OF CONTENTS
2
Book of Air
The Emerald Empire . . . . . .
The Birth of the Universe . . . . . . . . .
The Fall of the Kami . . . . . . . . . .
Pre-History of the Empire . . . . . . .
The History of an Empire . . . . . . .
The Geography of Rokugan . . . . . . . .
Social Classes
and the Celestial Order . . . . . . . . . .
Rituals of Life . . . . . . . . . . . . . . . .
Day-to-Day Etiquette . . . . . . . . .
Visiting . . . . . . . . . . . . . . . . . .
Gift-Giving . . . . . . . . . . . . . . . .
Time and the Seasons . . . . . . . . .
Food . . . . . . . . . . . . . . . . . . . . .
Hair . . . . . . . . . . . . . . . . . . . . .
Clothing . . . . . . . . . . . . . . . . . .
Dwellings . . . . . . . . . . . . . . . . .
Travel . . . . . . . . . . . . . . . . . . . .
Men and Women . . . . . . . . . . . . .
Religion and Philosophy . . . . . . . . . .
Kharma and the Celestial Wheel . .
The Spirit Realms . . . . . . . . . . . .
13
14
14
15
24
26
29
31
32
33
34
35
35
35
36
38
38
39
39
40
The Three Sacred Substances . . . . .
The Tenets of Bushido . . . . . . . . .
The Concept of Face (On) . . . . . . .
Shame and Disgrace . . . . . . . . . .
Seppuku . . . . . . . . . . . . . . . . . .
Politics . . . . . . . . . . . . . . . . . . . . .
Economics . . . . . . . . . . . . . . . . . .
Crime and Punishment . . . . . . . . . .
Dueling . . . . . . . . . . . . . . . . . . . .
Blood Feuds. . . . . . . . . . . . . . . .
War in Rokugan . . . . . . . . . . . . . . .
Armies and Tactics . . . . . . . . . . .
Sieges . . . . . . . . . . . . . . . . . .
The Great Clans of Rokugan . . . . . . .
The Crab Clan . . . . . . . . . . . . . .
The Crane Clan . . . . . . . . . . . . . .
The Dragon Clan . . . . . . . . . . . .
The Lion Clan . . . . . . . . . . . . . .
The Mantis Clan . . . . . . . . . . . . .
The Phoenix Clan . . . . . . . . . . . .
The Scorpion Clan . . . . . . . . . . . .
The Unicorn Clan . . . . . . . . . . . .
41
42
44
44
45
46
47
48
49
52
52
53
53
55
56
58
60
62
64
66
68
70
Book of Earth
General Mechanics . . . . . . . . 75
Basic Mechanics:
The Roll & Keep System . . . . . . . . . .
Target Numbers . . . . . . . . . . . . . . .
Rings & Traits . . . . . . . . . . . . . . . .
Skills . . . . . . . . . . . . . . . . . . . . . .
Raises . . . . . . . . . . . . . . . . . . . . .
Types of Rolls . . . . . . . . . . . . . . . . .
Skill Rolls, Expanded . . . . . . . . . . .
The Combat Round . . . . . . . . . . . . .
Definition of Terms . . . . . . . . . . .
Sequence of Events . . . . . . . . . . .
Attack & Defense . . . . . . . . . . . .
Wounds . . . . . . . . . . . . . . . . . . .
Stances . . . . . . . . . . . . . . . . . . .
Actions . . . . . . . . . . . . . . . . . . .
Maneuvers. . . . . . . . . . . . . . . . .
Iaijutsu Dueling . . . . . . . . . . . . .
Grappling . . . . . . . . . . . . . . . . .
Conditional Effects . . . . . . . . . . .
Fear . . . . . . . . . . . . . . . . . . . .
Honor, Glory, & Status . . . . . . . .
75
76
76
79
79
79
80
81
81
81
82
82
84
85
85
87
88
89
90
90
Honor . . . . . . . . . . . . . . . .
Glory. . . . . . . . . . . . . . . . . . 93
Status . . . . . . . . . . . . . . . . . 93
Book of Fire
Character Creation . . . . . . . . 99
Character Creation
Quick Summary . . . . . . . . . . . . . . 99
Character Creation, Expanded . . . . .
The Game of Twenty Questions . .
Example of Character Creation . . .
Improving Your Character . . . . . . .
The Great Clans . . . . . . . . . . . . . .
The Crab Clan . . . . . . . . . . . . .
The Crane Clan . . . . . . . . . . . . .
The Dragon Clan . . . . . . . . . . .
The Lion Clan . . . . . . . . . . . . .
The Mantis Clan . . . . . . . . . . . .
The Phoenix Clan . . . . . . . . . . .
The Scorpion Clan . . . . . . . . . . .
The Unicorn Clan . . . . . . . . . . .
Skills . . . . . . . . . . . . . . . . . . . . .
Emphases . . . . . . . . . . . . . . . .
Mastery Abilities . . . . . . . . . . .
Skill List . . . . . . . . . . . . . . . . .
High Skills . . . . . . . . . . . . .
Bugei Skills . . . . . . . . . . . .
Merchant Skills . . . . . . . . . .
Low Skills . . . . . . . . . . . . .
Advantages & Disadvantages . . . . . .
Subtypes . . . . . . . . . . . . . . . . .
Advantages . . . . . . . . . . . .
Disadvantages . . . . . . . . . .
Magic & Spells . . . . . . . . . . . . . .
Spell Casting Rolls
& Spell Target Numbers . . . . . . . . .
Actions & Casting Time . . . . . . .
Affinities & Deficiencies . . . . . .
Spell Descriptions. . . . . . . . .
Universal Spells . . . . . . . . . .
Air Spells . . . . . . . . . . . . . .
Earth Spells . . . . . . . . . . . .
Fire Spells . . . . . . . . . . . . .
Water Spells . . . . . . . . . . . .
Void Spells . . . . . . . . . . . . .
Equipment . . . . . . . . . . . . . . . . .
Armor . . . . . . . . . . . . . . . . . .
Weapons . . . . . . . . . . . . . . . . .
Bows . . . . . . . . . . . . . . . .
Chain Weapons . . . . . . . . . .
Heavy Weapons . . . . . . . . . .
Knives . . . . . . . . . . . . . . . .
Ninjutsu Weapons. . . . . . . . .
Polearms . . . . . . . . . . . . . .
Spears . . . . . . . . . . . . . . . .
Staves . . . . . . . . . . . . . . . .
Swords . . . . . . . . . . . . . . .
War Fans . . . . . . . . . . . . . .
Miscellaneous Equipment . . . . . .
Clothing & Accessories . . . . . . . .
Book of Water
Advanced Mechanics . . . . . .
Ronin . . . . . . . . . . . . . . . . . . . .
Clan Ronin . . . . . . . . . . . . . . .
True Ronin, Option 1 . . . . . . . . .
True Ronin, Option 2 . . . . . . . . .
Optional Systems . . . . . . . . . . . . .
The Mass Battle System . . . . . . .
Heroic Opportunities . . . . . .
Ancestors . . . . . . . . . . . . . . . . .
Crab Ancestors . . . . . . . . . .
Crane Ancestors . . . . . . . . . .
Dragon Ancestors . . . . . . . .
Lion Ancestors . . . . . . . . . .
Mantis Ancestors . . . . . . . . .
Phoenix Ancestors . . . . . . . .
Scorpion Ancestors. . . . . . . .
Spider/Shadowlands
Ancestors . . . . . . . . . . . . . . . . .
Unicorn Ancestors . . . . . . . .
Alternate Means
of Rank Progression . . . . . . . . . . . .
Advanced Schools . . . . . . . . . . . .
Alternate Paths . . . . . . . . . . . . .
Great Clan Advanced Schools . . .
Great Clan Alternate Paths . . . . . .
Miscellaneous Alternate Paths . . .
Basic Crafting Rules . . . . . . . . . . .
Anime Style . . . . . . . . . . . .
Cinematic Style . . . . . . . . . .
Grim Realism Style . . . . . . .
The GM’s Toolbox . . . . . . . . . . . . .
Creatures of Rokugan . . . . . . . . .
Creature Statistics . . . . . . . .
Special Abilities: . . . . . . . . .
Standard Special Abilities . . .
Natural Creatures . . . . . . . . . . .
Dog (Inu) . . . . . . . . . . . . .
Dog, Unicorn War Dog . . . . .
Falcon . . . . . . . . . . . . . . . .
Horse, Rokugani Pony . . . . .
Horse, Unicorn Riding Horse .
Horse, Utaku Battle Steed . . .
Lion . . . . . . . . . . . . . . . . .
Ox . . . . . . . . . . . . . . . . . .
Wolf (Ookami) . . . . . . . . . . .
Monsters and Nonhuman Races . .
Book of Void
the Game Master’s Chapter
Running an L5R Campaign. . . . . . .
Playing a Samurai . . . . . . . . . . . .
Types of Campaigns . . . . . . . . . . . .
Magistrates . . . . . . . . . . . . . . .
Imperial Legionnaires . . . . . . . .
The Shadowlands Campaign . . . .
Arbiters/Regents (Shikken) . . . . .
Imperial Cartographers/Scouts . . .
Otokodate (Band of Brothers) . . .
The Restricted Campaign . . . . . .
The Rank 0 Campaign . . . . . . . .
Two-Player Games . . . . . . . . . . . .
The Sun and Moon: Balancing
Characters and Campaigns . . . . . . .
Adventures and Structure . . . . . . .
Writing Your O wn Adventure . . . . .
Types of Adventures . . . . . . . . . .
Starting the Adventure . . . . . . . .
Adventure Structure: Act Two . . .
Plot Constraints . . . . . . . . . . . .
Rewards for Success:
Experience Points . . . . . . . . . . . . .
Building Stories:
The 36 Writer Plots . . . . . . . . . . . .
Asian Versus
Western Storytelling . . . . . . . . . . .
The Hero in Asian Stories . . . . .
Death and the Samurai. . . . . . . .
The Role of Tragedy . . . . . . . . . .
Making Villains:
Black and White in Rokugan . . . . .
Honor, Glory,
Infamy, and Status . . . . . . . . . . . .
The Art of Being
a Good Game Master . . . . . . . . . . .
Bog Hag . . . . . . . . . . . . . .
Gaki (Shozai-Gaki) . . . . . . .
Ghost (Yorei) . . . . . . . . . . . .
Goblin (Bakemono) . . . . . . .
Kappa . . . . . . . . . . . . . . . .
Ogre . . . . . . . . . . . . . . . . .
Oni (Ugulu no Oni) . . . . . . .
Ratling (Nezumi) . . . . . . . . .
Tsuno (Tsuno Warrior) . . . . .
Undead Revenant . . . . . . . .
Zombie . . . . . . . . . . . . . . .
Poison . . . . . . . . . . . . . . . . . .
Dripping Poison . . . . . . . . . . . .
Fire Biter . . . . . . . . . . . . . . . .
Night Milk . . . . . . . . . . . . . . .
Venom . . . . . . . . . . . . . . . . . . .
Emerald Empire Location Guide . . .
Provinces of the Crab Clan . . . . .
Provinces of the Crane Clan . . . . .
Provinces of the Dragon Clan . . .
The Provinces of the Lion Clan . .
Provinces of the Mantis Clan . . . .
Provinces of the Phoenix Clan . . .
Provinces of the Scorpion Clan . . . .
The Shadowlands and the
Provinces of the Spider Clan . . . . . .
Provinces of the Unicorn Clan . . .
Minor Clan Holdings . . . . . . . . .
Unaligned / Imperial Holdings . . .
Geographical Features . . . . . . . . .
Sample Adventure Seeds:
Challenge, Focus, Strike . . . . . . . .
A Complete Sample Adventure:
Tournament of the Samurai. . . . . . .
Resources and Inspirations . . . . . . .
Non-Fiction . . . . . . . . . . . . . . .
Fiction and Stories . . . . . . . . . .
Film and Television . . . . . . . . . .
Character Sheet . . . . . . . . . . . . . .
Index . . . . . . . . . . . . . . . . . . . . .
3
TABLE OF CONTENTS
The Four Temples Monk . . . . .
The Order of Heroes Monk. . .
The Shrine
of the Seven Thunders Monk . . . . .
The Temple
of Kaimetsu-uo Monk . . . . . . . . .
The Temple
of Osano-Wo Monk . . . . . . . . . . .
The Temples
of the Thousand Fortunes Monk . .
Myths: The GM as Entertainer
/ The GM as Adversary . . . . . . . . .
Actions Have Consequences . . . . .
The Rules as a Toolbox. . . . . . . . . . .
Changing the Rules . . . . . . . . . .
Alternate Playstyles . . . . . . . . .
Legend of the Five Rings RPG, 4th Edition
The Spider Clan . . . . . . . . . . . . . .
The Minor Clans . . . . . . . . . . . . .
The Badger Clan. . . . . . . . . . . .
The Bat Clan . . . . . . . . . . . . . .
The Boar Clan . . . . . . . . . . . . .
The Dragonfly Clan . . . . . . . . . .
The Falcon Clan . . . . . . . . . . . .
The Fox Clan . . . . . . . . . . . . . .
The Hare Clan . . . . . . . . . . . . .
The Monkey Clan . . . . . . . . . . .
The Oriole Clan . . . . . . . . . . . .
The Ox Clan . . . . . . . . . . . . . .
The Snake Clan . . . . . . . . . . . .
The Sparrow Clan . . . . . . . . . . .
The Tortoise Clan . . . . . . . . . . .
The Imperial Families . . . . . . . . . .
The Miya Family. . . . . . . . . . . .
The Otomo Family . . . . . . . . . .
The Seppun Family . . . . . . . . . .
The Brotherhood of Shinsei . . . . . . .
Monk Schools . . . . . . . . . . . . . .
Kata . . . . . . . . . . . . . . . . . . . . .
Kiho . . . . . . . . . . . . . . . . . . . . .
Utilizing Kiho . . . . . . . . . . . . .
Air Kiho . . . . . . . . . . . . . . . . .
Earth Kiho . . . . . . . . . . . . . . .
Fire Kiho . . . . . . . . . . . . . . . . .
Water Kiho . . . . . . . . . . . . . . .
Void Kiho. . . . . . . . . . . . . . . . .
Maho . . . . . . . . . . . . . . . . . . . . .
Learning Maho. . . . . . . . . . . . .
Using Maho . . . . . . . . . . . . . . .
Maho Spells . . . . . . . . . . . . . . .
The Shadowlands Taint . . . . . . . . . .
Living with the Taint . . . . . . . . . .
Gaining the Taint
– Active Infection . . . . . . . . . . . . . .
Protection From the Taint . . . . . .
Effects of the Taint . . . . . . . . . . .
Levels of Taint Infection . . . . . . .
Calling on the Power of Jigoku . . .
Shadowlands
Powers and Mutations . . . . . . . . . .
A
Obviously, for me to miss working on the book
already, you can infer that this has been an amazing
experience. I have been blessed in the past to work
with amazingly talented professionals, people who
were not only my coworkers but my friends as well,
but this has been altogether different. The team I put
together for this book has been nothing short of phenomenal, and I count myself lucky to have been able
to work with such incredibly gifted designers. Todd
likes to call this my magnum opus, and I’d love to
confirm that, but in all honesty I cannot. Too many
other good men and women have poured their heart
and soul into this game for it to ever belong to just
one person. I’m just happy to have been a part of it,
and there are so many people without whom it never
could have happened.
I’m always grateful to my family, who have supported me and encouraged me over the years. Julie
and my parents, foremost, but my brothers, both
biological and other, as well. And of course my little
man, Dalton, with whom I hope I can one day play
this amazing game. I love all you guys.
I’m grateful to my friends and coworkers on the
Design Team, Rob and Brian. They have been there
every step of the way and taken and improved upon
ideas I’ve had in ways I never thought possible. It
has been truly a pleasure. Not just the designers,
though, but jim and Todd as well, and the many others at the office who have given this project their
unwavering support.
I don’t know how I could ever say enough to
thank the playtesters of this edition. It could not have
happened without them, not in any form. Thank you
all so much for your hard work and dedication.
And thank you for reading and playing the game.
I hope that you have every bit as much fun playing
it as I have had in working on it.
SHAWN CARMAN
L5R Lead Writer
Alderac Entertainment Group
FOREWARD
s I write this, the final files for the Legend of
the Five Rings Role-playing Game, 4th Edition are being prepared and sent to our partners
for layout. Writing and playtesting has been done
for a little while now, and editing just wrapped
up. We’re going to run them through a secondary
proofreading once the PDFs are done, but all the
grunt work is finished. It’s been almost two years
since we started it, and now the finish line is in
sight. For the most part, my work is done. And in
its wake I find myself oddly missing it. Normally
when I finish a big project I’m hugely relieved.
This time, it’s something that’s been a part of my
life virtually every day for nearly two years, and
I’m kind of at a loss what to do now. Oh, there are
plenty of follow-up projects: web support, the GM
screen, the first couple of sourcebooks… but nothing quite like that basic book.
The scout races in and drops to one knee, fist to ground.
“Kazumi-sama,” he pants, “the ploy has worked!”
-THE TAISA
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