Version HistoryPlease note: There is a tiny possibility that updating this, or any mod, may break your world. Make a backup before updating, just in case. Witchery is tested with Minecraft , and ; many people are playing it successfully with Minecraft By downloading and/or using any of these files you are agreeing to the Terms & Conditions of use. Date | Version | Notes
| 16 Apr
12 Apr
|
| ( download) TWEAK: OPs in creative mode get a hint which skin changed player is sending chat messages. TWEAK: Significantly optimized the client-side performance of Mirror blocks. TWEAK: Optimized the reflection mob a bit to be a bit less CPU intensive. TWEAK: Added a config option (ShrinkMirrorWorld) that will only use half the Y space in the mirror world for structuregen. This will need the world to be recreated to use though. TWEAK: Optimised the lightmap a bit in a newly created mirror world. TWEAK: Added limited support for AM2 for reflection mob equipment.
FIX: Breaking through mirror world walls no longer gets you stuck in the wall. FIX: Vampire players in creative mode will not spawn witch hunter mobs. FIX: Missing wolfman hand in first person mode is visible once more.
( download) NEW: Magic Mirror, made by binding a demon to the mirror with a circle magic rite, activate it to find the fairest in the land, the fairest may not be the player but rather another NPC (leaving only one way to become the fairest). NEW: Magic mirrors remember who walk past them, and will tell when asked. NEW: Walk into the mirror to enter it, beware the demonic creature inside (defeat it to take control of the inners of the mirror, although the mirror will then no longer be able to talk to you, or do other reflection magic). NEW: using "/chant mirror mirror send me home" may get you out of a stuck place in a mirror NEW: Placing a mirror on the wall when in a mirror may need altar power to get working (until both sides of the gap have mirrors on them) NEW: Using the Taglock kit of another player on a mirror containing a demon will allow the player to change their looks (skin) to that of the other player if there is altar power available. Using an empty taglock kit (or the players own taglock) can be used to turn back to normal (this does not need altar power). Brews of Revealing can also remove this effect. Use the config options: B:AllowChatMasquerading and B:AllowNameplateMasquerading to control these two aspects of this power. NEW: Create a Duplication Grenade by using a Quartz Sphere on a mirror containing a demon to charge it with the players reflection (assuming enough altar power is available). Throwing this sphere will create a duplicate of the bound player and cause mobs currently targeting the player to target that instead. NEW: Reflection demon, mirrors the player. NEW: Use opposite facing mirrors (that have had their demon slain), to teleport between them (over a maximum of 16 blocks), or teleport up or down up to 16 blocks with mirrors above each other with the same facing. NEW: Heart of Gold, dropped from the Fairest of NPCs, used to add animal attraction or animal repulsion effects to a brew in the cauldron. Drinking the Animal Attraction will instantly tame untamed creatures in a wide area, and all animals will try to approach the drinker. Animal Replusion will untame tamed creatures (not tamed by the drinker) and cause animals to run away. NEW: Summon Reflection Demon, use a mirror in a circle rite to summon one of these odd creatures.
TWEAK: Added a config option I:RiteOfEclipseCooldownInSecs that will set the minimum number of seconds allowed in a world between activations of a Rite of Total Eclipse. By default this is zero but may be increased up to (1 hour). This cooldown will only take effect if more than one player is in the world at a time. TWEAK: Lowered the priority of the hotbar drawing so other mods have a chance to draw their stuff before Witchery vampire code takes over. TWEAK: Village guards and witch hunters are now immune to arrows from village guards. TWEAK: Werewolf silver weapon detection should now support a few more silver types from other mods. TWEAK: Added a configuration option to increase Spirit spawn rates. TWEAK: There is now a config option to disable player to player werewolf infections: B:AllowPlayerToPlayerWolfInfection. TWEAK: Added more bed types to taglock kit support TWEAK: Added PVP mode support to some Mystic Branch effects, so no damage can occur if PVP is disabled.
FIX: Rite of Total Eclipse now persists the minecraft day. FIX: Glyphs drawn with chalk are now immediately visible to other players on a server. FIX: Sunlight grenades no longer replace non-complete solid blocks that they pass over (under some circumstances) FIX: An issue with incorrectly set up potion ids lead to a NPE when the domination effect was on a villager. FIX: Suppressed a (probably correct) NRE when another mod incorrectly provides a null value for the fluid to various fluid API methods. FIX: Bats spawned with the vampire power no longer drop items.
| 14 Mar
11 Mar
8 Mar
|
| ( download) TWEAK: Witch Hunters no longer attack, nor are attacked by Minecraft Comes Alive villagers. TWEAK: Villagers are now immune to arrows from Village Guards and Witch Hunters. TWEAK: Some demons from other mobs are affected by the Harm Demon custom potion effect. TWEAK: Increased the height ceiling of Winged Monkeys carrying creatures to 32 blocks above the target block.
FIX: Sticky Item custom potion effect now works correctly again. FIX: Brews of Erosion had an inverted block protection effect (meaning they only worked in block protected areas, Derpy McDerpderp).
( download) TWEAK: Vampire knockback effect only triggers if sneaking when striking. TWEAK: Hobgoblins will flee village guards if not in a pack. TWEAK: Moon Charms may be repaired in an anvil with a gold ingot. TWEAK: Purified Milk may also be made from a Cake (don't ask) since some mods remove milk buckets. TWEAK: Placed Garlic Garlands will now be rendered at the top of the block, and allow click-though below them, this allows players to place them before a door to prevent vampire entry, and still look good. TWEAK: Dream Weavers now work for vampires sleeping though the day in a coffin. TWEAK: Coffin should not now open when there is a block above it.
FIX: Open coffin lid was being inappropriately culled. FIX: Sun was burning a vampire separated from the sun by a single block, if the vampire was only 1 block high (bat or shrunken) and directly below the block. FIX: Guards will no longer shoot at Witch Hunters. FIX: Enchantment effect on Cane Sword model was being shown even if the sword was not enchanted. FIX: Added a workaround for the Ars Magica 2 issue with resized players suffocating under a block, when in bat form.
( download - using Curse link for now) NEW: Winged Monkeys - Tameable, dyeable, creature made by mutating a dog with and owl. Can pick up and carry players to places, or fetch players or other mobs. NEW: Town keeps - a small keep structure for villages, comes with some town guards. NEW: Watchtowers - a structure for villages, comes with some town guards. NEW: Book Shoppe- a structure for villages, contains a bunch of basic books from various mods on its walls. NEW: Town Walls - a curtain wall circling a village, comes with town guards. NEW: Village Guards - beefy, armored, patrolling villagers, that shoot arrows at mobs and players who attack the village/villagers. Village guards will defend high reputation players, if attacked by another player. NEW: Village mayors - Players with high reputation can assign villagers guard duty, making them into Village Guards. NEW: Larger villages - villages can now generate to span a much larger area. NEW: Villages in more biomes. NEW: Snowy villages - new snow theme for villages that generate in snowy biomes. NEW: Sleeping villagers - Villagers will now go to sleep if they are inside at night. They will regenerate health, and other stats, if they sleep long enough. NEW: Aguamenti mystic branch effect will now also fill kettles and witches' cauldrons NEW: Higher level werewolves now transform faster when using the Moon Charm NEW: Vampires - Blood sucking mobs NEW: Vampirism - Players can become vampires and level up. Extra hotbar with skills, suck blood (for hunger refill and power for abilities), transfix victims, run like the wind, swarm of bats form, fear the sun! NEW: Vampire Clothing - Gives some buffs to vampires, looks the part. NEW: Cane Sword - A sword in a cane! NEW: Garlic - Multi stage plant NEW: Meaty Stew - Very nourishing, made with garlic NEW: Garlic Garland - Place around to keep vampires at bay NEW: Garlic potion effect for witches' cauldrons, weakens vampires NEW: Hunter Dawn Armor - extra protection from vampires NEW: Coffin - Allows vampires to sleep though the day NEW: Sunlight Grenades - Sun in a sphere, vampires beware! NEW: Sunlight Collector - For charging sunlight grenades NEW: Blood-stained Wool - Decoration block, used for making vampire clothes NEW: Boss - Lilith NEW: Book Observations of an Immortal. NEW: Glass Goblet - For drinking. NEW: Blood Crucible - For charging high-level vampire powers. NEW: Shaded Glass - Very similar to stained glass until it receives a redstone current, then it darkens to prevent sunburn to undead under it. NEW: Wooden Stake - Use on a sleeping vampire to kill them. NEW: Mod Pack support for controlling vampire quests, config options to disable the vampire ritual and questing, and two non-craftable items: Bottle of Warm Blood (that refills two drops of the player's blood bar) and Bottle of Lilith's Blood (that increases the players vampire level by 1, or makes them into a vampire otherwise, if they are at max level it fills their blood bar by 8 drops).
TWEAK: Interacting with a Hobgoblin that his holding something, will now add it to the players inventory instead of just dropping it. TWEAK: The Creative Wolf Token now cycles vampire levels if sneaking when used. TWEAK: Modpacks and servers can now specify which blocks can be replaced by the Rite of Natures Power in the config file using the list under: NaturesPowerReplaceableBlocks TWEAK: Hobgoblins may despawn more frequently when out in the wild. TWEAK: Lowered the default spawn weight of Hellhounds and reduced their default despawn protection time. TWEAK: Lord of Torment is once again weaker to the Ingianima mystic branch spell. TWEAK: Added block protection check to normal Brew of Erosion (made in a kettle) TWEAK: Werewolf's wolf form fast dig ability now requires the player to be sneaking to use it. TWEAK: Snow slab recipe is now made from snow layer blocks. TWEAK: Added a default despawn time for disease blocks, config option to reduce this further. TWEAK: Added herbology book page for Wolfsbane. TWEAK: Werewolf villagers now keep their trades when converting to and from wolfman form TWEAK: Preventing forced item drops if an item GUI is shown, since some mods don't handle this correctly leading to dupe side-effects. TWEAK: Killing hobgoblins in a village no longer decreases reputation, killing baby hobgoblins does though. TWEAK: Wolfman rend armor ability now better detects regenerating armor. TWEAK: Witch Hunters will no longer damage each other TWEAK: Clearing the area of blocks when entering torment. TWEAK: Disable visits from your Coven Witches to you base by setting the config key: B:AllowCovenWitchVisits=false
FIX: Hunter armor would damage werewolves, even if not silvered. FIX: Stack overflow error when using some block from Ganys Nether Mod next to a silver vat, both blocks would generate and react to each others change events. FIX: Some invalid cast exceptions in Fume Funnels when another mod has not cleaned up tile entities correctly. FIX: Removed some biome types from spirit spawning, seems to cause issues with Twilight forest to register in most biomes even if generation is later blocked, may also have had some effect on mob spawning in modded nether biomes. Issue seems to be related to any mobs registered as Ambient type. FIX: Null Pointer Exception could occur when using the village detection rite FIX: Null pointer exception could occur when a hellhound converts to a normal wolf under some circumstances FIX: It was not possible to decant a custom brew in a cauldron unless a altar was near, even if the brew did not need altar power, derp. FIX: Prevented an index out of bounds exception in poppets when another mod breaks somethings with rendering. FIX: Protego mystic branch effect no longer destroys placed mob heads. FIX: Player dying and a certain combination of spirit related events could leave a Shade of Leonard invulnerable until the chunk he is in is reloaded. FIX: Prevented null pointer exception on log-in when certain potion ids have not been assigned correctly, this is still a breaking bug, but at least you can log in properly now. FIX: Null pointer exception fixed in disease blocks. FIX: Rare null pointer exception fixed in brew gas blocks (when another mod leaves tile entities around). FIX: Deaths Hand now works as it should in boss fights. FIX: Exception could occur when using the new instant waystone rituals across dimensions. FIX: Incorrect message saying not enough space, when summing a demon in a circle magic ritual, and the demon is still summoning is no longer shown. FIX: Modified the furnace recipe registration for witchery logs, may help with solving a Thermal Expansion dupe issue. FIX: Players in wolf or wolfman form appeared as their normal model if a player was very far away in the same world and then came to them.
| 11 Jan
|
| ( download) NEW: Silver Vat, place next to a furnace, to extract silver deposits when gold is smelted. Click on the block to recover the deposits, or pipe them out with a hopper or pipes. multiple furnaces can feed a vat, and up to four vats can surround a furnace. NEW: Silver Sword, same stats as a golden sword (just less enchantable) but does double damage against werewolves, and ignores their damage resistance. NEW: Silver Bolts, bolt for the Hand Crossbow, that does double damage against werewolves and ignores their damage resistance. NEW: Silvered Hunter armor, provides significant protection against werewolf attacks. NEW: Hellhound, flaming wolf mob that spawns in the nether, drops tongue of dog and occasional wolfs head. Can be converted to a normal wolf with a process like converting zombies to villagers. NEW: Wolf head, decorative block dropped from wolves and hellhounds (uses the appropriate skin). NEW: Villager/wolfman, villager that turns into a wolfman when there is a full moon, returns to normal the next day. NEW: Wolfsbane plant, seeds obtained from breaking tall grass. Grows in stages on farmland, consumes a lot of bonemeal to fertilize. Ingredient in other recipes. If used on a werewolf (in player or villager form) will reveal them to be a werewolf. NEW: Wolfsbane potion effect (for cauldron), prevents werewolves from changing form while it is active. NEW: Harm werewolf potion effect (for cauldron), causes damage to werewolves that ignores their innate protection. If cast as a ground targeted ritual will cause it to rain, or if powered up, thunder. NEW: Wolf Altar, statue to the deity responsible for lycanthropy. NEW: Curse of the Wolf, circle magic ritual to curse a villager or player with lycanthropy. NEW: Remove Curse of the Wolf, circle magic ritual to remove lycanthropy from a villager or player. Players who have progressed down the werewolf path must be standing in the circle for the cure to have a chance to take effect. NEW: Lycanthropy, players infected with this will change into a Wolf (fast movement, 1 block high) whenever there is a full moon, they may learn new abilities by interacting with a Wolf Altar and performing the tasks set. When in wolf form the player is immune to disease and poison and will be very resistant to damage unless from silver weapons. NEW: Moon Charm, allows a werewolf player to change to wolf or wolfman form if they have learned the ability to force conversion and have unlocked the wolfman form. Having the charm in their inventory, will also prevent automatic wolf conversion during the full moon. Moon Charms are given as part of the werewolf quest line, and can be subsequently acquired by giving gold ingots to a Wolf Altar. NEW: Werewolf quests, a player under the Curse of the Wolf can interact with a Wolf Altar and will receive quests, which when complete will unlock new wolf powers, starting with the ability to use a Moon Charm. As abilities are unlocked, basic stats in the various wolf forms will also increase (damage, health, speed, etc.). NEW: Werewolf level 3: Fast earth digging and Bone find chance (wolf form). NEW: Werewolf level 4: Consume kills for hunger regen (wolf and wolfman forms). NEW: Werewolf level 5: Transform to Wolfman form (powerful combat form, slower than wolf but more damage and life, cannot hold objects). NEW: Werewolf level 6: Charge attack (wolf and wolfman forms) (sprint and hit). NEW: Werewolf level 7: Stunning howl (wolfman form). Right-click while looking straight up. NEW: Werewolf level 8: Call pack howl (wolf form). Right-click while looking straight up. NEW: Werewolf level 9: Rend armor (wolfman form). NEW: Werewolf level Cursed bite (to spread the curse). NEW: Horn of the Hunt, used to call a Horned Huntsman a single time. Part of the werewolf quest chain to reach level 5. NEW: Raw Lambchop, often dropped when a werewolf transformed player kills a sheep (unlocked when use of a Moon Charm becomes available). Can be cooked (Cooked Lambchop) for better hunger regeneration. NEW: Re-added Ars magica 2 support (draining bolts, etc.) NEW: Beartrap. Made from iron. Place them and set them (other players will find it hard to see them). When a creature walks over one they take a bit of damage and get stunned. NEW: Awaken the wolf: A complex way for non-witches to become werewolves involving a converted beartrap, wolf altars trapped sheep and a full moon.
TWEAK: Tooltips for items in the Witches' Brews book, now show the Altar power costs for the ingredient when used in brewing and rituals (remember the ritual cost comes down when you use ritual circles!) TWEAK: Config option added to prevent damaging explosions when a creeper heart is eaten. TWEAK: Witch Hunter mobs will now fire silver bolts when attacking werewolves. TWEAK: Attached original attacking entity to the damage source of some potion effects. TWEAK: Added block protection checking to Mystic Branch Aguamenti effect (spawn water), I hope that is the last one that needs it TWEAK: Dissipate Gas effect for the cauldron will now also remove any (non block protected) blocks that implement IFluidBlock and have a gaseous fluid if the effect is power II or higher. TWEAK: Added a config option to disable the block damaging capability of the Volatile custom potion effect. It already respects block protection systems, but this allows it to be turned off completely.
FIX: Null pointer exception when a mob has the Keep Inventory potion effect and it is killed. Stupid missing braces on if statements FIX: Index out of range exception occurred in wicker bundles when an invalid value for meta was being passed to the client render methods. FIX: Invalid cast exception in Witches Oven, Golden Circle Glyph, BrewLiquidEffect and Statue of the Goddess when interacted with and another mod had not cleaned up TileEntites correctly at the location where the oven or statue now stands. FIX: Setting the hobgoblinspawnweight to a negative value in the config file caused an illegalargumenexception to occur, it now prevents hobgoblin spawning. FIX: Client-side null reference exception occurred if the Witches Oven GUI is shown under invalid circumstances (with no linked container). FIX: Index out of range exception when an invalid metadata value was passed to the Circe Glyph block for rendering. FIX: Null pointer exception when flowing spirit is initialized in an unorthodox manner on the client-side. FIX: Null pointer exception under some obscure circumstance when using the potion of resizing and trying to draw a block highlight. FIX: Unreproducable null reference exception occurred in cauldron handler for NEI, seems to be related to something messing with the item to block mapping or unlocalised name of wispy cotton. Apart from trapping the exception and adding logging, there is not much more I can do when a system gets into this state since the block item is being set to null (perhaps as a result of some type of item/block name tweaking). FIX: Worship effect was not being applied under some circumstances.
| 27 Dec
24 Dec
22 Dec
|
| ( download) TWEAK: Lowered altar power cost of using the Refined Evil ingredient, bringing Drop of Luck's total Altar power cost to ish. TWEAK: Crafting page in the Witches' Brews books, now indicates that ritual circles can help with recipe costs. TWEAK: Increased mutandis recipe to result in 6 items (up from 4). TWEAK: Removed light opacity on ice fences, since the ground below them goes too dark (looks not so good). TWEAK: Added NEI usage handler for Cauldron recipes. TWEAK: Added several missing Thaumcraft aspects for the new items and blocks. TWEAK: Added Italian translations for features (thanks to valerioter). TWEAK: Finished adding an entry for each effect listed in the Witches' Brews book. TWEAK: Seer stone can now be used to show a player's skill and brew bottling.
FIX: NullRefereceExcpetion occurred when using EnderIO conduits to fill an empty cauldron with water. FIX: Crafting recipes in the Cauldron were not taking into account the ritual circles as to when to show "powered" particles or when to begin. Resulting in the creation failing with a yellow effect, when the recipe power level was reached and no white circles were present (since the recipe costs x normal without the circles). FIX: Bottling was not actually consuming altar power :S
( download) TWEAK: Regigged the Waila integration, to workaround side-effects when other mods base-edit Zombies and other mobs. TWEAK: Remove light opacity from ice doors so the darkening effect does not occur when standing in them (which is unwanted).
FIX: Typos in the witches' brews book corrected (and a few more details added) FIX: Mortal Coil effect from Leonard was causing items not to be kept in the inventory when the player dies while under the sticky items effect. FIX: Periodic nausia effect added by the Feel No Pain effect (from drinking moonshine), was causing a ConcurrentModificationException to occur when a block as also adding effects to the player. FIX: Spirits were not dropping their subdued form any more.
( download) NEW: Witches' Cauldron, used to make custom brews, rituals and craft some items. Comparator signal strength reveals brewing progress (empty, filled, boiling, effect added, powered and all capacity used). Created by using Anointing Paste on a normal Cauldron. NEW: Book Witches' Brews, describes how to brew with the Witches' Cauldron. NEW: Brew custom potions, throw items into a full, boiling witch's cauldron and bottle it to create a custom brew. Items add different effects. Each effect can be modified for power and duration. NEW: Brew dispersal methods: drink, splash, gas and liquid. Dispersal effects can be modified for extent and duration. NEW: Cast custom Rituals, throw items into a full, boiling witch's cauldron then add waystones/taglocks for targeting, summon your coven (or other players with familiars) and cast the spell. Items add different effects. Each effect can be modified for power and duration. NEW: Ritual dispersal methods: entity, splash, wide expanding AOE, rain. Dispersal effects can be modified for extent and duration. NEW: Apply brew effects to an item, so that when it is next used the effect will trigger, reapply the ritual to increase the number of charges on the item (Curse a Book or an Apple for example). NEW: Apply brew effects to vanilla doors, buttons, levers and pressure plates, to apply the effect when they are next used (one-shot application, this is not a permanent effect). NEW: Boss - Shade of Leonard, summoned with the cauldron, very hard to defeat. NEW: Epic artefact, Leonard's Urn, dropped by Leonard's shade, craft up to 4 together.
NEW: Drop Gypsum in a witch's cauldron to clear the contents NEW: Drop Quicklime in a witch's cauldron to clear the contents and cause an explosion to damage nearby creatures (not structures or the witch). The strength depends on the number of ingredients in the cauldron. NEW: Book of Biomes (Extended Edition), lists biomes on each page, pick a page then craft the book with a piece of paper to create a Biome Note. This is used to select a biome when adding the Change Biome potion effect. NEW: Mutandis and Mutandis Extremis are now made in a Witch's cauldron NEW: Mutating Sprig is now made in a Witches Cauldron NEW: Drop of Luck is now made in a Witches Cauldron. NEW: Golden, Infernal and Otherwhere chalk are now made in a Witch's cauldron NEW: Waystones can now be made by dropping up to eight of them into a 3x3 hollow square drawn with Otherwhere chalk (8 runes), and leaving them for a few seconds. NEW: Blooded waystones can now be made by dropping up to eight of them into a 3x3 hollow square drawn with Otherwhere chalk (8 runes), when both a player and a charged altar are close to the circle, and leaving them for a few seconds. NEW: Dropping a Bound Waystone into a 5x5 Otherwhere circle (12 runes) will teleport all creatures in the circle after a few seconds. NEW: Holding use on the Seer Stone will now summon your Coven members, one after another. If near a Witches' Cauldron they will move to surround it. NEW: Placing a Brew of Endless Water into a Dispenser, and dispensing directly into an empty adjacent Cauldron or Kettle, will fill either with water for one charge of the brew. NEW: Placing a dispenser containing Glass Bottles facing away from a Witch's cauldron will bottle a brew from the cauldron when the dispenser receives a signal. The bottled brew will be ejected from the dispenser as expected and a glass bottle consumed. NEW: Craftable Snow Stairs, Snow Slabs and Snow Pressure Plates. NEW: Ice pressure plate that only activates for players wearing Icy Slippers. Only creatable using the Ice World potion effect on regular stone or wooden pressure plates. NEW: Ice stairs, ice slabs, ice fences, ice gates, ice doors and ice stockades. Only creatable using the Ice World potion effect on regular blocks of the equivalent type. NEW: Added GUI for witchery configuration in the mods section of the Minecraft main menu. NEW: Earmuffs - Mandrake farmers dream come true. NEW: Dirt and Grass Pitfall Blocks. They look like dirt and grass, just you cannot stand on them. NEW: Player Compass. Attach a taglock to find the way to that player in the same dimension. Created in a cauldron. NEW: Locate the closest village in the overworld, or the closest nether fortress in the nether, by dropping either an attuned stone or subdued spirit inside a 3x3 ritual circle and waiting for the spirit to show the way.
TWEAK: Re-added support for Mine Factory Reloaded. TWEAK: Hobgoblins are now immune to fall damage. TWEAK: Disabled certain teleportation events in Torment to prevent teleporting above the maze. TWEAK: The buff from Hobgoblin worship, is now shown as a Potion Effect in the Inventory. TWEAK: Lowered Mog/Gulg spawn rate, and added a configuration option to control this further. TWEAK: Added support for IGrowable interface to Witchery plants. TWEAK: Waila mod now shows Insanity Curse mods by their Vanilla names TWEAK: It is now possible to add some other plants to the random mutation effects of Mutandis, by specifying them in the config file. TWEAK: Added Acacia and Dark Oak saplings to possible Mutandis mutations. TWEAK: Draining Bolts now drain 50% of magic power. TWEAK: Changed witches oven recipe to use less iron. TWEAK: Placing a block on a demon heart no longer replaces the heart. TWEAK: Some players have reported Lord of Torment not spawning when the second half of the boss battle starts, while I am unable to replicate this, I have regigged a bit of code that *may* have some effect. TWEAK: Improved the witchery leave decay algorithm.
FIX: Drawing with chalk on the ground below non-solid blocks, no longer replaces the block. FIX: It was not possible to create blooded waystones for non-players. FIX: Secondary splash that is sometimes heard when throwing things into a kettle is now gone. FIX: Worked-around a mod compatibility issue for the Statue of Worship, where other mods (like enetbridge) who use reflection on all fields in the class and fail to handle all relevant exceptions, can cause the game to crash. FIX: Spawn rate of demons in a demonic nightmare was far, far to low. FIX: Apothecaries and village witch huts were not using the desert style in deserts.
| 16 Aug
|
| ( download) NEW: Added Spanish Language support (big thanks to minecraftentxt!) FIX ( only): Spirits were not spawning in the spirit world in any consistent way. FIX: Witchery structures could spawn in oceans.
( download / download / download) NEW: Backported to Minecraft NEW: Twisting Band: Made from Koboldite and worn on the head. Mobs who look at the wearer are weakened, players who look at the wearer get butterflies in their stomach and must look away. Otherwise it is iron armor with the durability of diamond armor. TWEAK: Hobgoblin taglocks given to a Treefyd or Fetish will now apply the exclusion to all hobgoblins (like is done with villagers). TWEAK: Koboldite Pickaxe now will auto smelt about half the time with a chance to double or triple the resulting item. FIX: Teleporting to a player using a blooded waystone using the Rite of Transposition causes a Null Pointer Exception if the player was not logged in.
( download / download) TWEAK: Rowan Doors will no longer break when the block below them is removed. TWEAK: Rowan Doors will open so long as the player has the key somewhere in their inventory. TWEAK: Rowan Doors will break into sticks unless the player has they keys in their inventory. TWEAK: Changed the witches oven to prevent the insertion of clay jars into the cooking slot, this means it is possible to automate the oven with hoppers now. TWEAK: Hobgoblin miners will be much less likely to dig down twice now. TWEAK (x only): Updated all book recipes to use any ore dictionary dyeBlack instead of just ink sacs. FIX: Hobgoblin miners will no longer mine unbreakable stone/ground blocks. FIX: Worked around an issue where if another mod creates TileEntities while the Hobgoblins are looking for chests a ConcurrentModificationException occurred.
( download / download) NEW: Add Italian language support. NEW: Infinity Egg, creative only block that give an altar a huge energy boost. TWEAK: Changed recipe for Koboldite Pickaxe to include some lava. TWEAK: Changed Koboldite Pickaxe equipped hobgoblin to autosmelt doubled ore. TWEAK: Increased Koboldite Pickaxe equipped hobgoblin mining animation speed. FIX: Tooltips were missing for Boline and Huntsman's Spear. FIX: Recipe for Trent Effigy incorrectly used planks instead of logs. FIX: Placing a Pentacle, Arthana or Mystic Branch on an altar would replace an existing item if one were already there.
FIX: InvalidCastException occured when goblins try to get jiggy.
NEW: Added Chinese, German and Russian translations for features. TWEAK: Infernal Infusion Zombie Pigman buffs have been reduced to level III. Zombie attack buff has been reduces to level I. FIX: Stockade blocks were always dropping as oak instead of the actual wood they were made from. FIX: Worked around an issue with Thaumcraft golems that seem to use an incomplete GameProfile for their fake player causing the Equals method to throw a NPE. FIX: Rite of Moving Earth was only raising by one block (this seems to be a general migration bug).
NEW: Bind a Waystone to a player or creature in a Rite of Binding, creating a Blooded Waystone. NEW: Transpose to the location of a player. Rite of Transposition using a waystone can now take the occupants of the circle to a player/creature bound Blooded Waystone. NEW: Deliver objects with Owls. Give a tamed Owl an item and use a Bound Waystone or Blooded Waystone on the owl (the waystone does not get consumed). The owl will fly to the appropriate location, drop the item and return back to where it started from (it may take a while). If given a splash potion or brew, it will throw the potion instead of just dropping it. NEW: Mob: Hobgoblin. Spawns in forest, plains and swamp biomes. Can be led with a Leash. Can form villages like normal villagers do (build huts for them). Will trade if part of a village. Hobgoblins do not like villagers, and will attack if there are enough Hobgoblins nearby (Hobgoblins are too cowardly to fight when not in hordes). NEW (x only): Worldgen: Hobgoblin Huts. Almost always contain a Hobgoblin. NEW: Hobgoblin Miners. Leash a Hobgoblin to a post and give it a pickaxe and it will begin mining nearby blocks. NEW: Hobgoblin Gatherers. Leash a Hobgoblin to a post near a chest and it will pick up nearby dropped objects and place them in a nearby chest. NEW: Koboldite dust. Hobgoblin miners have a small chance to find Koboldite Dust, this can be crafted by certain Hobgoblins to nuggets and finally ingots (they may require some gold or emeralds to do this however!). NEW: Koboldite pickaxe. Like a diamond pickaxe, but in the hands of a Hobgoblin Miner (and only a Hobgoblin miner) will turbo speed its mining, and cause its dropped ores to multiply. NEW: Pentacle, made from Koboldite, when placed on an altar will double its recharge rate. NEW: Statue of Hobgoblin Patron. A witch may create this statue and bind it to themselves. When placed, nearby hobgoblins will probably start venerating this new patron. Boosting the powers of whomever that is. The more hobgoblins the more powerful the results. NEW: Passive infusion power regen in the area around hobgoblin worshipers with a small number of worshipers. NEW: Boost Mystic branch powers through hobgoblin worshipers. Drawing larger versions of a symbol will result in some effects having becoming AOE, or with even more worshipers, larger or more powerful effects. E.g. Defodio increases to a 3x3 or larger dig effect, Aguamenti spawns more water, or even a small amount in the nether. NEW: Wrath of the Hobgoblin gods. Causing Hobgoblins to worship the player can (very small chance, but it increases with more worshipers) cause two avatars: Mog and Gulg (read boss fight) to be sent to deal with the witch. NEW: Mog's Quiver, epic loot sometimes dropped by Mog. Worn in the chest slot, functions as leather armor (with much higher durability and repaired with leather). Provides unlimited arrows for an equipped bow. Fired arrows travel much faster, and cause extreme damage to airborne (or jumping) creatures. Being close to another player wearing Gulg's Gurdle, grants a resistance buff. NEW: Gulg's Gurdle, epic loot sometimes dropped by Gulg. Worn in the legs slot, functions as leather armor (with much highter durability and repaired with leather). Causes 4 damage (2 hearts) when striking with an empty hand, and launches the target into the air (Shoryuken!!!). Being close to another player wearing Mog's Quiver, grants a resistance buff. NEW: Stockade block. Crafted from logs and Exhale of the Horned One. These spiky blocks make excellent outer walls that are rather hard to chop down. Also falling onto them causes damage, making them excellent for spike traps. NEW: Add config option for non-PVP servers to prevent taglock collection for other players by clicking on the player or player's bed. In this way taglocks must be given by their owner. NEW: Added a config option to prevent taglock collection from OPs. TWEAK: Rite of Icy Expansion now generates ice that does not melt. TWEAK: Added a new block for Torment flooring. This will only generate if the Torment dimension is newly created. TWEAK: Changed the pattern for the Mystic Branch Incendio effect to left, up, up, down, down. FIX: Restored auto wake up when heading to the nether from the spirit world. FIX: Issue where cooldowns on spells like Tormentum become extremely long when going to MystCraft worlds. FIX: Sending a player to Torment from the nether, made them appear in the wrong location. FIX: TileEntities such as the candelabra that do not require update ticks now no longer schedule themselves for requiring them. Basically means an extremely, microscopic (i.e. almost not noticeable) improvement in performance.
| 17 Jun
| - -
| TWEAK: Increased to growth rate of Wispy Cotton when farming it. FIX ( only): Missed a couple of back ports concerning Statue of Broken Curses. FIX ( only): Added some more checks to prevent exceptions where other mods do not clean up their TileEntities. FIX: Duration of Morsmordre effect is no longer reset on restarting a server. FIX: Morsmodre entity did not have a translated name.
| 16 Jun
| - -
| NEW: Minedrake plant. Mutated from mandrakes and creepers. Dropping the seed of this plant will spawn an animated Minedrake (after about 3 seconds), which will head towards the target of the player who dropped the seeds. Minedrakes tend to explode when they reach their target, or are hit (the explosion is small and does not harm scenery). Minedrake seeds can also be planted to grow more. NEW: Statue of Broken Curses. Creative only block that looks like a stone wolf. If turned on in the config file (off by default), it will prevent any entities being cursed by one of the directed curses (Misfortune, Sinking, etc.), if they are within a 32 block radius of the statue (radius is also configurable). Murdering players in this range, removes protection from a player. NEW: Statue of Occluded Summons. Creative only block that looks like a stone mandrake. If turned on in the config file (off by default), it will prevent any entities being summoned by the Rite of Transposition, if they are within a 32 block radius of the statue (radius is also configurable). Murdering players in this range, removes protection from a player. TWEAK: Using a Taglock Kit on a player to get their Taglock now is sensitive to the direction of approach and whether the player is sneaking or not. Collecting from the front, chance is 1% and 10% if sneaking, collecting from behind chance is 30% and 60% if sneaking. Invisibility adds 10% to the frontal chances. TWEAK: Added Chinese, German and Russian translations for features. TWEAK: Added Thaumcraft aspects for items and entities. TWEAK: Restricted recall in Torment. TWEAK: Powered Flame Imp is now wider rather than taller. TWEAK: Increased the hardness of Leech Chests to make breaking them take a little longer. TWEAK: Added boss mobs from other mods to exclusion list for Brew of the Grotesque and Enthralling. TWEAK: It is now possible to use a damaged Boline in a circle magic rite. FIX ( only): Witchery NEI recipe handler for Witch Oven no longer causes a div by zero error when another mod causes the enumeration of burnable items to go wrong. The slot will just appear empty. FIX ( only): Titles in NEI views for witchery machines were not translated. FIX ( only): An invalid cast exception could occur if a Leech Chest is placed near a chest-like block from another mod (missed the back port, whoops). FIX: A null reference exception that could occur when using the Polynesia Charm when another mod has messed with the vanilla items now no longer occurs. The offending items is now just not listed. FIX: Added a bunch of extra sanity checks for issues found in OpenEye (which technically are other things breaking stuff and then passing garbage values to witchery methods, but hey it avoids a crash, at least at that point). FIX: Foci items are returned if a Curse or Teleport is prevented by wearing Witch Hunter armor. FIX: Unhandled exception occurred if an object with a high damage value is given to a tamed imp. FIX ( only): Removed witchery crop blocks from creative tabs (only the seeds should be there). FIX ( only): It was not possible to use a damaged Arthana in a rite.
| 9 Jun
| - -
| NEW: New boss, Lord of Torment, summoned using a Torment Scroll obtained from an Imp. NEW: Flame Imp. Small but intelligent demon with which a contract may be made. A contracted imp may be used to exchange gifts or perform magical effects. NEW: Feeding a Flame Imp a Demon Heart will cause it to become more powerful physically for a period of 30 minutes. When so enhanced the imp cannot perform imp magic. The effect can be removed with an Icy Needle. NEW: Mystic Branch effect: Morsmordre. Summon a dark skull that floats in the air and causes nearby mobs to stay away from it. Ability is obtained by drinking a demon's soul obtained from an imp. NEW: Mystic Branch effect: Carnosadiem. Damages the player to restore infused power. Will also add the damage as Life Points to a player who uses Blood Magic. Ability is obtained by drinking a demon's soul obtained from an imp. NEW: Mystic Branch effect: Ignianima. Fires a projectile that damages the target and nearby creatures (small AOE). The projectile does more damage if the caster is lower on health. Ability is obtained by drinking a demon's soul obtained from an imp. NEW: Mystic Branch effect: Tormentum. Causes the hit creature or player and those nearby (small AOE) eternal torment. Obtained by drinking a demon's soul obtained from a defeated Lord of Torment. NEW: Imp Magic. A contract can be crafted representing a specific magical effect. This is then bound to a target creature with a Taglock Kit and finally given to an imp to perform the effect. The imp may refuse if it has not been given enough gifts. NEW: Imp Magic: Living Flame. Summons a blaze to attack the target of the spell in the same dimension. NEW: Imp Magic: Evaporation. Causes the victim to evaporate nearby water for a time or until cured with an Icy Heart or death. NEW: Imp Magic: Fiery Tolerance. Causes the target to become immune to fire for a long period of time. NEW: Imp Magic: Fiery Touch. Causes the victim to occasionally start fires when interacting with things. Lasts for a time or until cured with an Icy Heart or death. NEW: Imp Magic: Melting Touch. Causes the target to automatically smelt blocks when harvesting them. Has a chance to double ores too. Lasts for a time or until cured with an Icy Heart or death. NEW: Torment. Not a nice place. TWEAK: The Mystic Branch effect Episkey now is an instant heal for the caster, but causes hunger. TWEAK: Brazier can now be ignited with a redstone pulse. TWEAK: Brazier can now be ignited when struck with the Mystic Branch Incendio effect. TWEAK: Bloodied Wicker Man can now be ignited with the Mystic Branch Incendio effect. TWEAK ( only): Improve Wispy Cotton spawn rate in Biome o'plenty biomes. TWEAK: Added some more sanity checks to transitioning from the Spirit World to attempt recovery in the event of extreme conditions such as out-of-memory and so on. TWEAK: Coven Witches can be added to a fetish as a group so all are included. TWEAK: Reduced the chance of a witch's hand dropping to a 33% (or 50% with an Arthana in and 95% in ) chance when a witch or coven witch is killed (witches are far more common in ). FIX: Using some witchery items (such as the Mystic Branch) were not clearing cached data when the item was dropped (or changed) while being used (use button pressed). FIX: Changes in FML after forge build are resulting in "Duplicate block prefix" warning. These are now resolved. FIX ( only): Abandoned shacks have planks instead of logs in some places. FIX ( only): An invalid cast exception could occur if a leech chest is placed near a chest-like block from another mod. FIX ( only): Replaced networking code to new methods in Forge build FIX: Rite of Shifting Seasons foci now correcly expects tall grass instead of a shrub (grr meta). FIX: When wearing speed enhancing footwear from mods such as Thaumcraft, the speed bonus when using the Mystic Branch results in extreme acceleration for the player. This is an incompatibility between the speed bonus mechanism from witchery and that used by thaumcraft/tinkerers construct and not a bug per se.
| 17 May
| - -
| TWEAK: Changed the default dimension ID for the Spirit World to a negative value () to avoid conflicts with mods such as MystCraft and Galacticraft. FIX ( only): Critter Snares holding a critter dropped an empty snare when bashed. FIX: A null reference exception could occur when a DartCraft item is used in combination with Coven Witches in some way. FIX: An index out of bounds error could occur when killing a Nightmare with a weapon with Looting XI on it (could only be as a result of cheating).
| 11 May
| - - a
| NEW: Added support for Minecraft (alpha version). TWEAK: Slightly modified the forest biome types that Coven Witches can spawn in. FIX: A null reference exception could occur on the client side when showing the Altar GUI after the altar had been moved by another mod. FIX: A null reference exception could occur when brewing with a toad without headgear on. FIX: Removed duplicated Arthana recipe. FIX: Brew of Substitution was not spawning swapped blocks.
| 01 May
|
| NEW: Using Graveyard Dust on a player controlled spectral creature (Spectre, Banshee or Poltergeist) will increase its max health by 2 (to a maximum of 50). NEW: Using (right-click) swords or armor on a player controlled zombie, skeleton or zombie pigman will equip that item on the creature if they do not already have an item in that equipment slot. NEW: Use a Boline on a Treefyd to instruct it not to wander, use it again to allow it to wander, a static Treefyd will still move towards and attack targets. NEW: Nullifying Bolts will now also remove magical potion effects (good and bad) from the hit creature. Poison and Wither will not be removed. NEW: Wearing the full set of Witch Hunter Armor will now also cancel any teleportation effects that use the Forge EnderTeleport event. TWEAK: The recipe for Wooden Bolts has been made cheaper, allowing the creation of nine bolts instead of three. TWEAK: Death's teleportation cannot be interrupted. TWEAK: The infinity enchant on a Witch Hunter Pistol Crossbow will now give a 25% chance of not consuming the bolt. TWEAK: Witch Hunters will now cure themselves of poison effects. FIX: Witch Hunters will now also attack vanilla witches. FIX: Night vision effect from Death's Hood no longer flashes.
| 29 Apr
|
| TWEAK: Added German translations for TWEAK: Added Russian translations for FIX: You can now pick up Hollow Tears with a bucket FIX: You can now use a bucket to add and remove Hollow Tears and Flowing Spirit into tanks. FIX: Added texture for Flowing Spirit and Hollow Tears to tanks.
| 27 Apr
|
| NEW: Witch hunter Armor set, leather armor with durability of iron. If the full set is worn: Bearer has 90% immunity to Curses of Misfortune and Waking Nightmare. Wearer has 90% immunity to Rite of Transposition pulls. Wearer is % immune to Vampiric Poppets. Wearer cannot use protection poppets. Wearer has a 25% chance of avoiding general Magical Damage (including voodoo poppets). NEW: Witch Hunter Crossbow Pistol. Load by shift using (change ammo by shift-using again). Fire by using, has the same strength as a charged bow. Charge use to get crit. Different ammo types are available. Hand Crossbow may be enchanted (infinity halves durability loss instead of giving infinite ammo). NEW: Wooden Bolt - Default ammo for the Pistol Crossbow. Effective against bark belt wearers and baba yaga. NEW: Bone Bolt - Causes x damage against undead and demons (including players under the effects of the Infused brew of the grave). NEW: Splitting Bolt - Splits into 3 Wooden Bolts fanning out in front of the crossbow, each bolt does half damage. NEW: Nullifying Bolt - A wooden bolt that does not take the enchantment effects of the Crossbow. If fired by a player wearing the full Witch Hunter armor set, the bolt will reduce the power of a struck magic using player by 1/3 of their max level. Poppets (Death protection, vampiric, etc.) in poppet shelves will not function for the hit. Firing a nullifying bolt will completely drain the magical power level of the shooter. NEW: Universal Antidote - Potion that when drunk will nullify poison and wither effects (stacks to 4). NEW: Poppet Shelf Compass - Device with gems that light up as the player nears a poppet shelf. The more gems illuminated, the closer the shelf (has a range starting at blocks). NEW: Mob Witch Hunter - When a player uses black magic (voodoo poppets, parasitic poppets or curses) there is a chance that the Witch Hunter guild will notice and dispatch agents to track down the witch. These agents will appear from the shadows some time after the black magic is used, and attack the witch. NEW: Binky's Skull can now be dropped upon defeating death. Using this skull on the ground will summon death's horse Binky. When Binky is killed, its skull will be dropped ready to be used again. NEW: Death's Footwear, Robes and Hood. Defeating death may result in one of these pieces being dropped. The set (there are no legs) is iron armor with the durability of diamond. The chest piece grants fire immunity, the feet allow walking on liquids. The hood allows seeing in the dark and slowing those who the wearer looks at. NEW: Hand of Death. Defeating death may result in this being dropped. Attacking with it causes a chill touch against the target (15% max health damage ignoring armor). Using (right-click) this while wearing all death's clothes will summon death's scythe (use again to dismiss). Death's scythe drains your hunger constantly. The lower your hunger the more damage the chill touch will do. Hitting with the scythe restores hunger and life depending on how low your hunger bar is. The scythe can hit multiple targets. NEW: When a player summons Death, if a player is wearing all the Death Gear set and holding Death's Hand, that player will be summoned instead of the death mob. NEW: As an experiment into block protection, all block altering effects on the Mystic Branch now generate the Forge BlockBreak event and will not perform their action if the event is cancelled. As long as servers are correctly using this event for block protection, this should be a good solution. Confirmed to work on Thaumcraft warded blocks. TWEAK: Increased the spawn rate of Wispy Cotton in the Spirit World, to be more frequent. TWEAK: Changed the spawn rate of Spirits in the Spirit World, to be less frequent. TWEAK: Placed Spirits will not despawn. FIX: An issue with Brew of Substitution and Solidifying Brew (Erosion). FIX: Using a Boline to hit a Thaumcraft plant caused a null reference exception to occur. I think this is a "bug" in Thaumcraft, but this workaround stops the exception. FIX: Spirits will now despawn when the player moves far enough away. FIX: Brazier recipe for Drain Growth was too expensive and could cause lag. FIX: Tinkers Construct has now fixed the issue with Heart canisters and being poisoned, so the Bark Belt UI icons now have to not do the workaround they did.
| 15 Apr
|
| TWEAK: Allowed mutandis to be taken to the spirit world to allow a slightly faster start to building there. TWEAK: Added variations of bound fetishes to the witchery creative tab. TWEAK: Fetishes now trigger more promptly. TWEAK: Added Chinese translations. FIX: On servers the icon for Wispy Cotton in the Herbology book was undefined. FIX: Spectres triggered from a Sentinel fetish preferred to attack players than their intended targets, even if the player is in a whitelist. FIX: Sentinel Fetish will not attack the player if they return from the Spirit World after sleeping near the fetish.
| 14 Apr
|
| FIX: Null reference exception can occur if a spectre fails to spawn from a Sentinel Fetish.
NEW: Fetishes - Scarecrow, Trent Effigy and Witch's Ladder. These blocks can be used as decorative pieces, or used in a Rite of Binding to bind spectral creatures into them. The combination of spectral creatures causes a placed fetish to have a different effect. Taglocks may be used on a fetish to add that player or creature to the objects list of known entities. A manifested player can pick up and carry bound fetishes to the spirit world, their effect will be felt in both worlds. NEW: Voodoo Protection Fetish. Voodoo Protection Poppets in a player's inventory in the area of effect of the fetish (16 blocks) will only be damaged to a normal extent even when a curse is cast by a witch with a cat familiar. Additionally the poppet will protect against the Rite of Transposition. NEW: Shrieking Fetish. The fetish will scream when a non-whitelisted (or blacklisted) creature approaches within 16 blocks. It will also emit a redstone signal. If a witch's ladder is used, there will be no screaming, only the redstone signal. NEW: Sentinel Fetish. When a non-whitelisted (or blacklisted) creature approaches within 8 blocks of the fetish, spectres will be released to force them to flee. NEW: Disorientation Fetish. When a non-whitelisted (or blacklisted) creature approaches within 8 blocks of the fetish, they will be flipped around, the effect becomes more disorientating the closer the creature approaches. The fetish will ignore players with no arms or armor. NEW: Ghost Walking Fetish. When near this fetish, the timer for a spirit walking player (Rite of Manifestation) will not decrease. This essentially allows path ways to be built for ghostly characters to walk along. NEW: Spectral Stone - Used to trap aggressive spectral creatures (spectre, banshee and poltergeist) using a Rite of Binding, can be used to summon the creatures in an enthralled state (so controllable with the Necromantic Stone). Can hold up to three creatures. NEW: Baba Yaga's Hat - Like a normal Witches' Hat but has only a 25% chance (instead of 35%) for a second potion, but has also a 25% chance of a third potion. Also at the cost of % of a players infused power, the is a chance the player will be teleported a short distance instead of being hit. NEW: Spirit - Mob that spawns in the Spirit World and flies around as a golden ball of light. Kill to subdue it, subdued spirits can be placed to allow them to fly once more, or taken back to the overworld to be used as ingredients (or released). NEW: Spectre - Invisible mob that that can be summoned. Chill touch penetrates armor doing taking 10% of the victims life. NEW: Poltergeist - Invisible mob that may appear when summoning spectral creatures, likes causing mischief by throwing items around. NEW: Banshee - Mob that can be summoned, screams in a non-to-nice way causing magical damage to all nearby players. NEW: Death - Boss mob. Very nasty. NEW: Brazier - New apparatus used to burn various items to create magical effects. Most commonly used for necromantic summonings in association with the Wormwood plant. Use of the brazier has a chance of summoning a Poltergeist. NEW: Brazier effect - Graveyard mist. NEW: Brazier effect - Summon Spectre. NEW: Brazier effect - Summon Banshee. NEW: Brazier effect - Deathly Veil. NEW: Brazier effect - Anguish of the Dead. NEW: Brazier effect - Fortification of the Corpse. NEW: Brazier effect - Drain Growth. NEW: Book Witchcraft: Conjuration & Fetishes. NEW: Boline - Functions as sheers but can also harvest cobwebs, trapped plants and blood roses. Has other uses connected with necromancy too. NEW: Wormwood plant - Grows on cultivated land to two blocks in height. Drops seeds and wormwood. Initially mutated from grown wheat and wispy cotton. NEW: Brew of Revealing - Reveals invisible spirits, creatures and players. NEW: Infused Brew Base - Used to make infused brews, there are two recipes, the first is expensive, the second is cheaper but requires another Infused Brew Base. NEW: Infused Brew of the Grave - Long duration buff to necromantic skills (Enthrall undead with a necromantic stone, feed on dead animals and players). Only one infused brew can be active at a time. NEW: Infused Brew of Soaring - Long duration speed and control buff for Enchanted Broom flight. Stacks with buffs from the owl familiar. Only one infused brew can be active at a time. NEW: Brew of Hollow Tears - The opposite of flowing spirit, used with solidifying brews. NEW: Solidifying Brews - Brews that can be thrown at Hollow Tears to solidify it to a chosen material (dirt, stone, sand, sandstone, or optionally eroded away). NEW: Brew of Substitution - Swaps blocks. NEW: Use a Bound Waystone on a Crystal Ball to view that location. NEW: Buff a Treefyd by using a Creeper Heart (or Demon Heart) on it to boost its max life and damage (the demon heart boosts more). NEW: In the spirit world, Netherwart can be mutated from other plants with Mutandis. NEW: Distilling a Demon Heart with neterrack creates soul sand. TWEAK: The Biting Belt (and Parasytic Lice) will apply most potion effects before Vampiric Poppets are applied, regeneration effects will be applied after (if needed). TWEAK: Seer stone now also reveals manifestation time available to a player, if they have a familiar and their coven size. TWEAK: Sneak-use a seer stone to see details about yourself. TWEAK: The volcano raised with Rite of Earth's Wrath no longer has a flat bottom when expanded over air blocks. TWEAK: Walia mod is now supported, keeping trapped plants and alder doors somewhat hidden. TWEAK: Bibliocraft armor stand is now supported for witch clothing. TWEAK: Arthana can no longer harvest cobwebs (use a Boline instead). TWEAK: Blood roses and trapped plants will now be destroyed unless harvested with a boline. TWEAK: Collision detection for the Enchanted Broom is partially disabled when ridden, allowing brews to be thrown effectively. TWEAK: Poppet Shelves will only function in the overworld, nether, end and spirit world. TWEAK: Dragon Eggs provide substantially less Altar power. TWEAK: Spear of the Huntsman damage counts as wooden damage TWEAK: Only vanilla and witchery mobs will spawn in the Spirit World. TWEAK: Blood roses and Trapped Plants will now be broken if harvested with anything other than a Boline. FIX: It is no longer possible to repair chalk using Ars Magica FIX: Ars magic devices no longer change the type of a poppet. FIX: Ruby Slippers will now correctly teleport players to the spawn point if they have no bed. FIX: Bark belt GUI icons (the sticks) are drawn too high if the player has more than 10 hearts and is using the Tinker's Construct mod. FIX: Bark belt GUI icons were flashing when the player looked at a Biome colorable block (e.g. tall grass). FIX: Nightmares were spawning too frequently if the player is flying at a certain height. FIX: Nightmare shield was incorrectly timed. FIX: In peaceful mode, Mandrakes will always just drop their harvest. FIX: Whiff of Magic was missing its thaumcraft aspects FIX: Flowing Spirit will not be writable as Mystcraft pages. FIX: Left and Right motions in the Witchcraft: Symbology book were reversed.
| 18 Mar
|
| NEW: Armor Protection Poppet. Works like a Tool Protection Poppet, but for armor. TWEAK: Using Ruby Slippers now requires the player to be infused. The slippers cost 20% of the total power for the waystone teleport (40% if it is cross dimensional) and 40% of the total power if it is the teleport to bed (60% if this is cross dimensional). The cooldown on the waystone teleport is increased to 60 seconds. TWEAK: When wearing a Bark Belt, the number of park pieces will be indicated by small sticks drawn over the armor icons in the player GUI. TWEAK: Coven witches now also drop Witches Hands. TWEAK: Taglock Kits can now be used on Carpenters' Beds from the Carpenters' Blocks mod. TWEAK: Added a green enchantment glint to the held 3D models for the Mystic Branch, Spear of the Huntsman and the Horned Huntsman. TWEAK: Added support for the armor stands in the BetterStorage mod. FIX: When an Enchanted Broom is placed it will now be at 90 degrees to the player's facing. FIX: When a stack of Taglock Kits is filled on a player (or bed) the last one will now stack correctly with the others and not require some time to pass before this is possible. FIX: Statue of the Goddess can now cure Curse of Waking Nightmare FIX: Healing Potions and Swiftness potions dropped by witches and later converted into Potions of Harming II or long duration swiftness potions, can now be used for brewing infusions.
| 17 Mar
|
| FIX: Small bug with poison management of seeping shoes. FIX: Bark belt bark pieces were being shown when invisible.
FIX: Fixes client-side crash when using the brew bag radial menu without NEI installed. NEW: Adds German language translations for features.
NEW: Bark Belt. When standing on grass or mycellum this belt, every 5 or so seconds, can grow up to two pieces of bark onto each piece of witches clothes (total of 8 pieces). When hit by a mob, one or two pieces of bark will be knocked off negating the damage. NEW: Seeping Shoes. These shoes cause any poison in the wearers body to seep out from them (removing the effect), into the ground and causing a bone meal effect in a small area. NEW: Ruby Slippers: These slippers allow a bound waystone to be used without the need for a circle. Once every 30 minutes, the slippers can be used without a waystone to teleport to the wearers bed (if they have one). The slippers have all the other properties of witch clothing. NEW: Brew Bag. Up to 8 stacks of throwable brews can be placed into this bag. The bag is opened by right-clicking on it while sneaking (shift key held). If this bag is used from the hot bar without sneaking, a radial menu will be shown when the mouse button is held. Pushing in the direction of a brew will select it and releasing the mouse button will throw it. Sneak with a selection to clear it. Brew bags can be dyed. NEW: Some Altar-powered rites can now take an optional Bound Waystone that will direct their effects to the location in the waystone (in the same dimension!). The waystone is optional and will be consumed in the rite. The range is limited to 50 blocks plus an additional 50 blocks per coven witch in the rite. NEW: Witchcraft: Symbology. A book that lists all of the effects that can be produced with the Mystic Branch, and how to perform them. NEW: Book of Biomes. A book that lists all of the biomes, foci items and glowstone dust cost for use in the Rite of Shifting Seasons. NEW: The Biting Belt can now store two potions and will only apply a new potion if the wearing is not under its effects already. NEW: It is now possible to place a Demon Heart into the world by right-clicking with it when sneaking (shift held). NEW: Demonic nightmare. Using a Brew of Sleeping near a Dream Weaver of Nightmare, a Flowing Spirit Pool and a placed Demon heart has a chance to cause a demonic nightmare. Such a nightmare has the additional problems of fiery rain and demons popping up. NEW: New recipe, Demonic blood and gravel can be used to make a block of netherrack. Expensive yes, but it has some uses. NEW: Rite of the Forest - Instantly grow a forest based on a specific sapling. NEW: Brew of Bats - Causes a swarm of bats to burst from the brew, stunning nearby creatures and players for a short while. Made using a Concentrated Bat Ball. NEW: Concentrated Bat Ball - Using this ball will throw the item a fair distance, being hit while carrying the ball will cause the player to drop it. NEW: Purified Milk, bottle of milk that can be drunk with a 50% chance of removing one random status effect. NEW: Charm of Fanciful Thoughts. Stops the additional negative effects a nightmare's attack causes. NEW: |
|
|
-
-
-