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from April 3rd, 2016 to Feb 25th,2019
*Wobyekka has been re-enabled to a 6 man dungeon. She has reduced health and higher cooldowns on some of her skills.
*Thief’s Hookchain now pulls the target to you constantly instead of knocking the target to your direction.
Dungeon Bug Fix
*Bishop of Kthanid should no longer aggro swap.
*Bishop of Kthanid no longer has random aggro swap, but now runs faster, attacks faster, and has a lower cooldown on hookchain.
*Armor rates for some monsters in Submerged Fortress have been increased by 5%.
*Health for Aquatic Marauder has been lowered.
*This fort has been re-enabled.
January 13th, 2019
*Ronin now gains 0 Luck per level, has gained .5 Dexterity and Spirit per level instead.
*Will of God’s magic damage bonus has been halved.
*Fixed a bug where Will of God would apply more damage to party members than intended.
January 7th, 2019
*Lesser mobs/non boss-mobs except for Water Weaver have reduced health.
January 5th, 2018
Ithaqua’s Domain (Dungeon)
*Many have not visited the destroyed land of Seryl in sometime. Travelling sailors have heard strange noises at times when passing nearby the island. Officials of Escalus have been weary ever since cultists invaded Forgedawn and request a strong willing group of adventurers head out to Seryl and investigate.
*This is a 6 person boss fight with a four hour instance.
*Weapons with enki will proc have been changed.
*Runic Gladium no longer has frostbite, but has chill instead.
*Accessories such as Moon Trinket and Volcanic Pendant now give stats based on your own
December 30th, 2018
*Ronin’s Avenging Strike is no longer an autohit.
December 27th, 2018
*Alchemist’s Array of Movement combined with Transmute: Body no longer causes a warp, it now gives a fast dash that ignores player collision.
*Alchemist’s Opus Perfectum cmp no longer requires light orbs from Magnum Opus to increase the size of arrays.
December 26th, 2018
*The dance floor in OSL is now Christmas themed.
December 25th, 2018
*A new winter tileset has been made, say /toggle tileset to view it. Happy Holidays!
*Reminder, you can toggle snowfall with /toggle weather.
December 24th, 2018
*The few remaining citizens of Seryl have recently converted to a new religion.
*There are no quests regarding this update.
*Sealight Katars, Nietono, and Zuriel’s Sin now have dual procs.
*Mystic Gem quest now gives 2000 dungeon tickets instead of 1250.
*Enki weps will soon lose their enki will procs in exchange for normal affinity procs.
*Bishop of Kthanid’s instance is now set to only 6 people allowed down from 8.
*Bishop of Kthanid’s bomb’s timer has been increased by 40 seconds and he has received some minor nerfs.
*Heat Conduit’s aggro swap cooldown has been increased by 4 seconds and their attack speed lowered slightly.
*The Priest of Kthanid’s shop has some new items some of which do not drop from the boss.
*The augment price in the shop has been increased to 3 tokens up from 2.
December 23rd, 2018
*Tantou’s power has been decreased from 190 to 182.
*Bishop of Kthanid’s bomb’s cooldown has been increased.
December 15th, 2018
*Bad Santa has stolen a bunch of gifts from Santa. Beat him up for some rare prizes or some tokens. You can find him underneath OSL through a portal.
*Drops are area based meaning you do not need to be in a party.
*Respawn is 30 minutes from death.
*Event ends Jan. 5th 2019.
December 11th, 2018
*Embrace the Heat and Fei Lian(new) chests have been added to the Tradesman for 500k each.
*Gamble limit should now be 5 million.
*Fei Lian’s Call has been removed from the Valor store (Yes I know).
*Bad Santa big boy boss for loots and tokens will be coming sometime this week.
December 2nd, 2018
*Demonic Windrunner’s duration has been lowered from 8 -> 5 seconds.
*Xenospawn can no longer be Warrior or Alchemist.
*Crossbows have had their power nerfed by 30.
November 23rd, 2018
Kthanid’s Return (Dungeon)
*Officials in Drawde have been notified that the mysterious priest in OSL has relocated to a small shack on their land. Guards have been searching around the area for any signs of cultists similar to the ones on Agara, but have had no luck yet so far. One of the guards suggest they might be protected by a group of baddies outside their jurisdiction.
Anyone seeking out these cultists are to take extra precautions due to the extreme threat that
may be around.
*Another weapon has been added to the Valor Store.
*Basic health, for most small baddies, in Submerged Fortress have been lowered.
November 21st, 2018
*Guardsman Vezic has requested assistance at Agara OSL regarding the appearance of the mysterious priest.
November 18th, 2018
*A new weapon has been added to the Valor store.
November 17th, 2018
*Wobbyekka has gone missing and is unable to be fought for now.
*A priest from another land has arrived in OSL.
November 16th, 2018
*Damnation gani looks better.
*Warriors can now use Spears.
*Warrior has lost Throw Axe, has gained Throw Weapon.
*Whirling Blade now has a 10 second cooldown, and a minor cast time.
November 13th, 2018
*Instinct can no longer dodge magic.
*Overdraw’s cooldown has been raised from 6 seconds to 8 for bows, 10 for crossbows.
*Ambush no longer gives flat damage, but increased critical chance. Ambush stacks have been raised from 4 to 5.
*Crossbows have had their power lowered by 30.
*Glacial Weapons are now skins.
*You can now purchase Cold Drink? for 500k gold at the Tradesman.
November 12th, 2018
*Maces no longer have a universal stun proc. Mjolnir II has an individual stun proc, functioning the same as before.
*Weapons that should give Spirit instead of Intelligence now do so.
*Blessing of Ascent now gives Spirit.
*Eye of the Hawk has been replaced with Blessing of Luck on Druid.
*Dark Knight has gained a new skill called Reaper’s Waltz, which phases forward and slashes.
*Dark Knight has lost Scythe Reap.
November 7th, 2018
*Ronin again stands still while parrying.
*A bug which didn’t put Feinting Draw on a 3 second cooldown after Earth Slam was used has been fixed.
*A bug which allowed Ronin to unintentionally have Sprint in its skills has been fixed.
November 4th, 2018
*The Autumn tileset has been finalized. Say /toggle tileset to view it.
October 30th, 2018
*Augment of Opportunity’s price has been lowered in the following:
*12500 Valor to 10000 Valor.
*100 Dungeon Tickets to 75 Dungeon Tickets.
*30 Terrum Marks to 25 Terrum Marks.
*25 Deepsea Gemstones to 20 Deepsea Gemstones.
*Wobbyekka’s drop rate for augments has been increased from 10% to 20%.
*Title of a Hunter’s price has been reduced from 100 bounty tokens to 10 bounty tokens.
October 13th, 2018
*Bats at Halloween Dungeon/Ssuorrvlos’ Lair now drop candies.
*The instance is now 15 minutes instead of 30 temporarily for the event.
*Events House halloween room is open.
August 5th, 2018
*Physical damage prefixes now only pick between giving you dexterity or strength.
*Magical damage prefixes now only pick between giving you intelligence or spirit.
August 4th, 2018
*A new stat called Spirit has been introduced, which increases MP regeneration rate and healing.
*Healing is no longer based on intelligence.
*Classes that use healing have had their intelligence changed to spirit.
-The purpose of these Spirit changes is to hopefully soon phase out the hidden stats Black Magic and White Magic.
*Taelef and Seraphim now give Spirit instead of Intelligence.
*Prefixes now give your main stat instead of a specific stat.
*Earth elixer has been raised from 300 mitigation to 400 mitigation.
*Thrown Water potion ticks .2 seconds faster.
*Flasks no longer start readying the next one while you already have 3 ready.
*Flasks now cost a significant amount of mp.
August 2nd, 2018
*Stoneblood Elixer has been removed.
*Alchemist now has a new cmp called Chrysopoeia. It increases the amount of hits/ticks your elixers give you by 1 per level.
*You now lose water elixer after attacking one time.
*Earth elixer has been changed to a flat mitigation of 300, increased by 1% per earth affinity. You now lose this buff after being hit once.
*Using earth elixer while under the effects of Philosopher’s Stone now gives you an absorb instead of immortality equal to the value of your mitigation.
*Light elixer now heals you for 1 tick every 1.5 seconds, and lasts for 1.5 seconds plus 1.5 seconds per chrysopoeia cmp.
*Water elixer now only causes the mercury debuff on basic attacks, but now also stacks up to 4 times.
August 1st, 2018
*Ranger’s Elemental Shots now only activate on basic attacks (this includes split shot).
*Ranger’s Elemental Shots now use the damage reduction for split shot.
July 22nd, 2018
*Scout’s tumble cmp now causes you to very quickly dash instead of warp.
*Ambush now only takes 4 seconds to charge up, rather than 10.
*Rapido Fire no longer triggers from shots used with Overdraw.
*You can now purchase Augment of Opportunity for 30 Marks of Shinobi and/or 25 Deepsea Gemstones.
*Sarudon’s augment drop rate has been increased from 10% to 20%.
*Forest Cavern’s gold gain has been reverted to its original amount of 100k.
*Wobbyekka’s augment drop rate will be reverted back to 10%.
*Stone baddies in Cavern have had their armor drop rates increased.
July 21st, 2018
*Necromancer and Summoner pets have had multiple bugs fixed causing them to take too little or too much damage from various skills. In addition to this, they now have normal levels of armor and resistance that scale with your characters level instead of class levels.
*Bladeweaver’s Heat Blade Dispatch now causes a knockup instead of the destruct effect.
July 20th, 2018
Farming Weekend (LIVE NOW)
*Wobbyekka has a 100% augment drop rate and drops 3 boxes instead of 2 for the weekend.
*Overdraw is now a passive ability.
*Headshot has been changed to Snipe, which is similar but is castable instead of only used without a target.
July 19th, 2018
*Forest Cavern boss gold gain has been increased to 75k from 50k.
*Augment of Opportunity prices for dungeon tickets/valor have been reduced to 100 dungeon tickets and 12.5k valor.
July 17th, 2018
If you have storage2 then items received into the inventory over
the limit will now go to storage2 instead of the old storage.
*You can now purchase “Augment of Opportunity” for 150 dungeon tickets or for 20k Valor.
*Kothopolis Fort has been disabled.
July 16th, 2018
*Anansi Venom’s formula has been lowered slightly.
*Alch Potion: Light regenerates less.
*Incarnation of Wrath cost: 600 energy -> 800
*Psion Beam now has a higher cast time, lower power, and lower spell crit.
*Psionic Barrier and Psionic Aegis now have a base time of 5.
*Timeweaver can no longer equip Raijin.
*Rod of Time has lost 10% reduced cast time.
*Time Jump now has a higher cooldown if you’re Light embraced, lower if you’re Dark embraced.
*Quicken is now a Neutral skill that benefits both elements equally.
*Haste II has a higher cast time and lower duration.
July 14th, 2018
*Blade Charge CMP is now elemental, instead of being based off Spellpower.
July 11th, 2018
Scout and Ranger
*Ranger elemental shots now fire on your next shot again, instead of forcing you to fire immediately.
*Scout now has the skill Headshot.
July 11th, 2018
Storage2 is now open for early public use. Use it using /storage2 in the storage house
and following the directions. Multiple items can be withdrawn/deposited using shift-click. Warning, store valuables at your own risk. Until it has stood
the test of time, your inventory or the old storage is still the most reliable way
to store your items. If somehow you lose an item you will not be reimbursed.
*Fangmother’s augment drop rate has been reduced to 5%.
*Zanzinger, Lord Enki, and Sarudon’s augment drop rate have been reverted back to 10%.
*Wobbyekka’s instance cooldown is now 4 hours up from 3 hours.
*Bows have changed to where it needs to be charged to shoot an arrow.
*Bow Deadzone has been removed (damage reduction in close range).
*Bow Drawing Gani coming soon.
* Fishing water with limited fish now generates randomly in the caverns
July 10th, 2018
*Augment droprate’s have been reduced for the bosses that drop them from 10% to 5%.
*Forest Cavern’s gold gain has been reduced from 100k to 50k per boss.
July 9th, 2018
* Players who uncover a chest now have a 10 second grace period where only they can open the chest
July 8th, 2018
* Two boss monsters now have a chance to spawn
* Can sometimes trigger traps
* Droprates will be adjusted after the farming weekend
A large cave complex has been discovered by miners in the mining center
(miningcenternew.nw where pickaxes are purchased). Researchers discovered that the cave complex
is highly unstable causing perpetual cave-ins and the terrain to
change every several hours. There have also been reports of dangerous stone monsters
roaming the caverns. The mining committee has opened the cave complex
to wealth-seeking adventurers willing to tackle the dangers of The Cavern.
For suggestions and discussion or a picture of where to go
July 7th, 2018
*Discipline is now stronger if you are Light embraced.
*Tataki Koto now costs 50 flat mana and has a two second cooldown.
*Throw Kunai’s global cooldown is now 3 seconds from 4.
*Monk’s Tremor Point CMP’s damage has been reduced by a total of 50%.
*Tremor Point CMP now shows bonus damage added to Earth Slam instead of the total damage of Earth Slam.
*Tiger Claw’s stun time has been reduced by 0.5 seconds.
July 5th, 2018
Farming Weekend (LIVE NOW)
*Certain rates for Timeweaver/Forest Cavern/Pyras/Saej/Ryzac will be increased for this weekend only.
*Timeweaver’s will have increased armor bag rates from 25% to 40%.
*Forest Cavern will have DOUBLE gold gains on bosses.
*Pyras will have 2x drop rates on its boss drops.
*Saej and Ryzac will have 2x drop rates for its weapons.
July 2nd, 2018
Alchemic Forging (EXTREMELY EXPERIMENTAL)
You can now craft level 25 armor(Silver Manifests+) and above with randomized prefixes/suffixes at the enchanted anvils in the
crafting house using materials gained from professions.
July 1st, 2018
*Plexus Palm’s damage has been reduced by 25%.
*Chakra has been moved up to level 52.
June 30th, 2018
*Beat the Heat Chests have been re-added for the weekend.
June 29th, 2018
*Throw Kunai no longer uses a charge system and has a 4 second cooldown.
*Using Throw Kunai without a seal can now critically hit.
*CMP Nagewaza now also lets you ignore the cooldown of Throw Kunai for an energy cost if the Kunai isn’t thrown with a seal.
*You can now craft Glacial Weapons. (Stats subject to change)
*Darkfire does 25% less damage in PvE only.
*Nation Flags have 500k less health, but doors respawn in 5 minutes instead of 10.
June 28th, 2018
*When Alchemist uses the Reassembly array with a Plane transmutation it now knocks enemies into the air instead of dealing damage over time.
*Stone Blade and Spark Blade are less effective in PvE only.
June 24th, 2018
*Throw Kunai now moves significantly faster.
*Throw Shuriken moves faster.
*Elemental Seals now apply the seal to a kunai instead of directly to the target.
*Explosive Tags is now a passive that makes your elemental seals explode the kunai.
*Throw Kunai and Seal of Earth have swapped levels.
*Mage’s current now automatically fires after placing 4 down.
*Aquamancer’s Rapid Currents cmp has been changed to instead increase the amount of currents able to be placed.
*Priest’s Restore has been decreased in power and has a higher cooldown in PvP only.
June 23rd, 2018
*Necromancer’s Darkfire hitbox on the projectile, and size of the linger flames have both been significantly increased. The projectile speed has been slightly lowered.
Icon indexing now starts at 1 instead of 0
Right clicking a skill in the skill menu now opens up the GUI to
set a skill in the action bar.
June 22nd, 2018
You can now set and use skills on an action bar. View commands in /commands
and visit the tutorial thread at http://forums.zodiacdev.com/index.php?topic=15704.0
* The cooldown tag field now defaults to the skill name if it is empty
*Pumpkin Mace’s knockback rate has been reduced from 50% to 25%.
If you haven’t checked yet in the hirings tab the GP team is hiring.
If you wish to apply go to the hirings tab and go to the link.
Applications will close this Sunday.
June 21st, 2018
*Summer drifts in with a new vibrant tileset! To see the new tileset, toggle seasonal tilesets on. (/toggle tileset)
June 20th, 2018
*Volatile Eggspawn no longer allows more than 3 eggs at once within a certain range.
*Volatile Eggspawn deals ~30% less damage, and slows for .25 seconds longer.
June 18th, 2018
*The healing from melee when using philosopher’s stone with light flask has been reduced to your normal damage. It also now creates orbs with Magnum Opus.
*Magnum Opus now heals 1/5 as much in pve.
*Healing yourself and others with magnum opus and philosopher’s stone light flask should now work properly.
*Healing with magnum opus now gives energy.
June 17th, 2018
*Ronin no longer has Dash or Retreat and instead has Engage/Disengage. It is a skill that will dash toward or away from your target depending on distance.
*Energy is no longer gained by specific skills anymore. All damage and healing done grants energy now.
*Alchemist’s Earth Potion’s power has been increased from 5 to 15.
*Alchemist’s Magnum Opus now only combines orbs when you have more than 5, fires 1 at a time when using the skill, and freezes you for 1/4 the duration when casting.
*Katars are no longer considered one handed for combo mastery.
*Using the light alchemist potion during philosopher’s stone to heal allies no longer heals yourself when using alchemist storm on a Movement Weapon array.
June 15th, 2018
*Embrace the Heat: Goodies Chest has been added to the Tradesman for 500k each for the weekend.
*Pick up some rare fire weapons such as Pyralis’ Hellfire and Fang of Pyralis.
*Heart of Darkness now grants the skill Minor Curse of Abraxis instead of Damning Touch.
June 14th, 2018
*There are now some extra new flags at Elmdale.
*You can no longer buy Astralagus Portal.
*Sacred Flora’s duration is now 30 seconds down from 45 seconds.
*Current’s damage in PvE has been decreased slightly.
*Ronin’s Traveler speed has been reduced.
June 13th, 2018
*Dead Man’s Hold immunity timer is now 10 minutes down from 30 minutes.
*Sacred Flora’s cooldown has been increased from 30 seconds to 60 seconds and its spellpower reduced from 13 to 6 in PvP only.
*Nourishing Blossom’s cast time has been decreased from 8 seconds to 6 seconds.
*Feral Rod and Fowl Thicket have decreased cast time from 25/20% to 10/5%, but have gained increased stats.
June 12th, 2018
*Health potions no longer give hp based on max hp, but instead give a flat amount.
June 11th, 2018
*Nourishing Blossom’s heal potency has been reduced in PvP only and its range to heal allies lowered overall.
*Potions and Elixirs now cause the user to enter combat.
*Defender Bow has experimental changes.
*Caliburn now has the proper power.
*Hydra’s Tail’s chill duration has been decreased from 3 seconds to 2 seconds.
*Nation cap has been increased from 15 to 25.
*There will only be two nations now.
*You can no longer step foot into a fort level without being in a nation.
*Paroxysmal and Zorbi Fort have been disabled.
*Nation Flags have significantly increased hp regain.
*Capping a fort now gives more honor.
*Nation baddy npcs are now immune to specific conditions and their respawn rate is now 5 minutes down from 10 minutes.
June 9th, 2018
*Guard now auto turns towards your target, and while you have no target you instead strafe.
*You can no longer gain energy while using an ability that costs energy.
June 6th, 2018
*Psionic Barrier now properly only blocks magic type damage again.
*Clairvoyance now costs 200 energy to cast.
*Clairvoyance’s cooldown has been reduced from 50 seconds to 35 seconds.
*Clairvoyance’s cast time has been reduced to .25, from .5.
*It is now considered a punishable offense to abuse an abnormal amount of constant or steady lag/latency (This will depend on a case to case basis, but generally having 600+ Ping and constantly warping around is the key offender) regardless of why you are lagging in PvP. Attacking someone
who is lagging and/or initating a fight with said player is at your fault and not the laggers.
*Arid Grotto is now an instance. Please report any bugs.
*Sarudon is more difficult and Undergrotto Knight is easier.
*Monsters in Sssuorrvlos’ Lair/Halloween Dungeon now drop armor bags instead of single pieces of armor.
*Daisy’s War Chest now has a 25% chance to drop level 60 armor.
*Daisy’s Golden War Chest now has a 100% chance to drop level 60 armor, replacing the Hallowed armor loot chance.
*Silver Lyre now requires you to be Battlechanter.
*Fangtooth Piercer’s proc rate is now 4% instead of 5% to match the other bows.
June 3rd, 2018
*Ronin’s CC skills now trigger a minor cooldown on Flurry, if Flurry is a skill you’ve acquired.
*Instinct’s buff cooldown has been raised by 3 seconds.
May 31st, 2018
*Neurotoxin now lasts 5 seconds, up from 3.
*Neurotoxin now slows melee attack speed by 50%, up from 35%.
*Numbing Toxin now slows for 3 seconds, up from 2.5.
*Volatile Eggspawn can now be cast safely from Stealth without removing the buff.
*These values and skills are subject to change over the weekend, and will be monitored.
Anansi’s Burrow (Dungeon)
*The Fangmother drops a new Battlechanter weapon with a special effect!
*The Armor drop rate has been increased from 60% to 80%
*And if all else fails, the Gold dropped by Fangmother has been increased from 200k to 300k.
*Goblin can now be Mage.
May 30th, 2018
*Anansii Anatomy’s cooldown has been lowered from 6 seconds to 2 seconds.
May 22nd, 2018
The /skills window now gives the description of each skill.
May 21st, 2018
You can now create a persistent item filter to mark prefixes/suffixes/items as
junk at an npc in the Storage Building. Clicking junk only in an npc shop lets you
view only junk items that you marked. Currently the feature is only usable with NPC shops but
will be a feature added to storage and such.
*items that are not armor pieces now need to be exactly matched in the “item”
column to be marked as junk. This is to avoid conflicts with items like Blue Flag Badge.
Trade banned players can do business with npc shops.
Max adaptation for Xenospawn lowered to 12% with 3% gain per hit
Bladeweaver can no longer be Xenospawn
You now need bow mastery to use mark of pain with bows.
May 20th, 2018
*Most level 60 2h swords stats have been normalized.
*Blade of Genocide’s blind duration has been increased from 3 seconds to 5 seconds.
*Marauder Blade’s drain has been decreased from 14% to 8%, but its power increased from 239 to 245.
*Pharoah’s Blood’s melt potency has been increased from 20% to 25%.
*Terraforge’s proc potency has been increased from 10% to 15%.
*Aer Cutlass, Deadly Shank, and Magma Katars’ valor price have been reduced from 150k to 125k.
May 19th, 2018
*Tempest Volley costs mana again.
*Leg Trample has been moved up to level 52.
May 17th, 2018
*Ice Coffin’s duration is now 3 seconds at base, +1 second for water embrace, and .5 seconds every Frozen Heart CMP. Merlin’s Charme adds 1.75 seconds.
*Ice Coffin now has a duration cap of 5.5 seconds.
*You can rename boats once more, but your name will be attached to it..
*Mjolnir II’s power has been increased from 218 to 228.
May 16th, 2018
*Vampire’s Drain is now 10%, from 8%.
*Sword of the Trees, Kraken’s Fang, Cinquedea of Ruin, Relic of Atlantis, and Fang of Pyralis have slightly increased stats.
*Stealth’s mana cost now scales with Thief levels. The base cost is 2% of your max mana per second, reduced by ~10% of your thief levels.
*Antagonize’s mana cost reduced by ~20%
*Beguile’s mana cost reduced by ~25%
*Dead Accuracy’s mana cost reduced by ~25%
*Deceitful Strike’s mana cost reduced by ~23%
*Wyvern Reflexes and Lancet have had their levels swapped.
*Lancet now scales better with Fire Affinity.
*Relic of Pyralis CMP now functions as intended.
-The damage probably sucks even more than it should for a CMP, and will be monitored.
*Mark of Destruction now does 25% less damage pve.
-I got tired of it tripping antihack.
*You can no longer revive people who aren’t in your party.
*You can now move slowly during your Parry buff.
*Avengers Strike has been renamed to Avenging Strike.
*Power Shot no longer ignores the Feinting Draw cooldown.
*You can no longer give boats custom names. This has been changed due to multiple players abusing this right.
May 15th, 2018
*Submerged Fortress (Hard Mode) testing has been closed down for now to undergo changes. Thanks for those who participated.
*Most level 60 chainmaces’ stats and power have been normalized.
*Most level 60 1h swords’ stats and power have been normalized.
*Nosferatu’s curse duration has been increased from 4 seconds to 5 seconds.
*Blood Reaver’s drain has been reduced from 14% to 8%.
*Sword of the Tree’s entangle duration has been increased from 1 second to 2 seconds.
*Disclaimer for all weapons being changed: Some weapons will be buffed or nerfed after all the changes to weapons have been made as some weapons obviously have been overnerfed.
May 14th, 2018
*The minimap image has been updated to a depiction of the current overworld map.
May 13th, 2018
*Inside the dungeon shop at Submerged Fortress say “/submergedtest” to enter a warped reality of Submerged Fortress.
*Drops are working and not finalized. Dungeon is for testing purposes only and the dungeon may or may not be fully released.
*In the chance of a full release the current state of the test version is subject to change in all aspects.
*Stealth’s mp cost have been reduced from 5% to 3% of your max mp.
*Blue Flag Badge’s stats have been reduced.
May 12th, 2018
*The NPC selling lobster cage once again works.
*Caltrops now cause numbness.
*Nova Cannon now properly applies damage type modifications to NPC targets that are hit.
*Exorcise now has up to a 2x pve damage bonus for Timeweaver based on Timeweaver class levels. This amount may be subject to change.
*Blade Charge has a higher cooldown. The new formula is 8 – (per CMP). At max CMP rank, Blade Charge has a 5 second cooldown.
*Discus of Gales now has 5 discus in its split, down from 7.
*Wind Walk now has a cast time and a unique cast animation.
May 11th, 2018
*Psion Beam’s base cast time has been reduced by 50%.
*Most level 60 daggers stats and power have been normalized.
*Briarheart’s entangle duration has been increased from 1 second to 2 seconds.
*Cyclone Dagger’s critical damage proc’s damage has been increased from 4% to 8%.
*Dagger of Ra’s blind duration has been increase from 3 seconds to 5 seconds.
*Sacrificial Kris’ curse potency has been increased from 8% to 10%.
Max adaptation reduction lowered to 16% from 20%.
Strength, Stamina, and Intelligence gains per level reduced.
May 10th, 2018
*Fishing Cage has been added tothe Tradesman at the volcano shop temporarily due to a bug.
May 8th, 2018
*Throw Pinwheel now cuts bushes.
*Fixed a bug that caused throw pinwheel to not deal damage a large majority of the time.
***Cutting bushes is the important change. Ash is a newb.
*Unholy Ritual’s cooldown has been reduced moderately.
*Unholy Ritual’s cast time has been halved.
*Level 60 Katars have had their stats and power normalized.
*Vampiric Katar’s drain has been lowered from 11% to 8%.
*Zephyr Katar’s no longer has critical point, but a .2 second stun.
*Vile Katar’s entangle duration has been increased from 1 second to 2 seconds.
*Sealight Katar’s blind duration has been increased from 2 seconds to 5 seconds.
*Magma Katar’s melt potency has been increased from 20% to 25%.
*Level 60 Katana “tier” system has been removed, their proc rates standarized to 6%, and their stats normalized.
*White Squall now only has one proc, buit its stun duration increased from .25 seconds to .33 seconds..
*Cursed Blade of Blood’s curse potency has been reduced from 20% to 15%.
*Vampiric Katana’s drain has been lowered to 8%
*Devouring Edge’s melt potency has been increased from 20% to 25%.
Axes and a Bow
*Fangtooth Piercer’s stats have been reverted.
*Lvl 60 2h axe’s/axe’s stats have been normalized.
*Lvl 60 2h axe’s power have been normalized to 270.
*Jormungand’s corrosion potency has been increased from 10% to 15%.
May 7th, 2018
*Revive no longer costs energy to use but it’s cast time has been raised and is no longer compatible with Manasurge.
*Bladweaver’s Equilibrium Slash damage increase has been lowered from 20% to 10%.
*Clarion Fusillade’s reduced cast time has been removed.
May 5th, 2018
*Plexus Palm now properly scales with Dark Affinity.
*Psion Beam now has a 2 frame delay between cast completion and “firing” the beam, making it dodgeable. Any higher of a delay makes it impossible to land on a moving target.
*Level 60 Crossbow’s/Bow’s power are now normalized.
*Zuriel’s Sin and Angelic Arch now cause numbness. Numbness causes your enemy to not
be able to see their hp/mp/energy stats.
*Fangtooth Piercer no longer has Enki’s Will, but instead flat drain.
*Fire Bow’s melt potency has been increased from 20% to 25%.
*Philosopher’s Tome’s haste has been reduced from 15% to 5% to match other caster weapons.
*Staff of Mizma, Esmir’s Rod, Stave of Suffering, and Emerald Dream now have 5% haste.
*Level 60 spears are now more equalized in power and stats.
*Pitchfork of Ssuorrvlos no longer has 2 procs and has had its curse duration increased from 3 seconds to 5 seconds.
*Dragoon Trident’s melt potency has been increased from 20% to 25%.
*Vanguard’s entangle duration has been increased from 1 second to 1.5 seconds.
*Eternal Rest and Rozmong no longer give haste and have gained increased stats.
*Chrono Reaper’s power has been increased from 224 to 228.
May 4th, 2018
*Cloak of Shadows now has an 8 second cooldown. This may be subject to change in the near future, and is being monitored.
May 3rd, 2018
*Wind Walk’s cooldown 12 -> 14 seconds.
*Discharge’s global cooldown 1 second -> 2.
*Bladedancer’s duration 5 seconds -> 4.
*Elemental Infusion: Earth’s regeneration has been reduced.
*Elemental Infusion: Water’s magic damage increase has been reduced.
*Mystic Ring no longer gives a magic resistance shred debuff.
*Mystic Ring now ticks 8 times, down from 12.
April 29th, 2018
A new race is now available as a .1% drop from meteorites. Xenospawns
passively regenerates their wounds and adapt resistance to elemental attacks.
Anansi’s Burrow (Dungeon)
*The Anansi’s Secret spawn is currently bugged, and will only spawn sometimes after fulfilling the requirements. After doing some research and a decent amount of testing, it’s concluded that the bug is likely due to the Graal engine not being able to handle the amount of temporary NPCs being spawned due to the egg traps in the dungeon.
*This will not be changed any time soon (within the next month). Sorry for any issues this causes in the future.
*Rewrote colission detection for Volatile Eggspawn. It now properly detects multiple NPCs (baddies) and allied NPCs, as well as deals proper PvE damage.
*Arachni’s Poise no longer dodges every source of damage for 10 seconds, and now acts as intended. Only dodges 3 sources of damage, lasting for 5 seconds.
*Cocoon’s duration and shielding has been halved, and the healing has been doubled.
*This was done to prevent Anansi from dropping out of combat by using Cocoon.
*Webweave now properly detects allies, placing them in stealth inside of the target zone.
*Volatile Eggspawn no longer triggers from allies.
April 28th, 2018
*Anansi can now use Spellstrike Dagger.
*The rumors were true. Weylon forest has a spider infestation. And they’re huge.
*Anansi’s Burrow has been released, along with Psion! (/lookup Psionic Training Tome)
Fixed a bug that was causing pacts to refresh without hitting targets
with Sanguine Covenant.
April 27th, 2018
You can now fish for lobsters at level 43 fishing. Pick up a fishing
cage at the docks to west of OSL. You can have 3-6 cages out at a time
depending on your fishing level. It takes around ~5 minutes for the cages
to be ready to retrieve and the number of lobsters you receive per cage
increases by level.
*Whispers and rumors are making their rounds. Giant spiders are infesting the forest, and something else is following them that nobody has gotten a good look at quite yet.
*Some are whispering “Anansi”, an all but dead race of warriors. Do you think the rumors are true?
April 24th, 2018
Sanguine Convenant now has the correct percent chance to activate. (Still is 5% per cmp)
Can forge glass out of sand obtained by shoveling.
Nation bosses honor cost 700->500.
April 23rd, 2018
April 22nd, 2018
You can now forge all pickaxes and woodaxes up to Obsidian Mining Pickaxe on the
anvil to the right of the smeltery.
*New rocks have been added in the Feral’s Dungeon.
April 21st, 2018
The first part of the Forging profession has been added, go into the crafting house
and grab the furnace to smelting ores.
Smelt rough ore into more valuable refined ore. You can smelt different types of ore as
you level up. Your chance of failing goes down as your level increases.
discussion thread here: http://forums.zodiacdev.com/index.php?topic=15587.0
*Charge and Shockwave have lower mana costs.
April 18th, 2018
*Gaia Punisher and Zelurian Impaler no longer have defense requirements.
Apr 15th, 2018
*Forest Cavern and Pyras now drop armor bags instead of individual armor pieces similar to Timeweaver’s Castle.
Apr 14th, 2018
Meteorites now occasionally fall onto the land of Zodiac at random.
They drop gray meteorite shards or rarely the valuable gold meteorite shard and
soon to be added the coveted red meteorite shard.
/meteorite, /togglemeteorites /commands commands have been added
/meteorite tells you the location of any meteorites that have landed
/togglemeteorites toggles meteorite alerts.
In the future, most simple commands will be catalogued into /commands
Apr 10th, 2018
Pick lock 20 -> 32
Sand Swipe 36 -> 20
Apr 9th, 2018
Rune of Arcana 2->22
Release Marks 4->6
Mark of Pain 18->4
Rune of Windfall 8->18
Rune of Clarity 6->8
Rune of Battle 22->2
Apr 8th, 2018
The Hybrid Revival Project
Katana Mastery 8->4
Seal of Wind 10->26
Seal of Water 20->14
Seal of Earth 18->6
Seal of Fire 16->18
Seal of Speed 26->10
Kemuri Beru 32->28
Katana Mastery II 28->32
Repel Magic 20->18
You can now toggle Daily bounties by doing /togglebounties while inside
March 13th, 2018
*Spring tileset is now out! Still may be subject to changes.
*Remember, the command to change tilesets is /toggle tileset.
January 16th, 2018
*A bug has been fixed causing unarmed attacks to randomly deal 50% extra damage.
*The minimum cast time on Crush has been lowered, but the damage has also been lowered while at close range.
*Sylph Charm’s haste has been raised from 12% to 20% haste.
*Quicksilver’s Cast Time Reduction has been changed to haste.
*Magmatic Band’s Cast Time Reduction has been lowered from 15% to 10%, and also changed to haste.
January 14th, 2018
*Haruspex Omens now have different colors on the dancing mask to show which omen was used.
January 13th, 2018
*Caster items with an abundant amount of cast time reduction have had them lowered or removed.
*Current’s casting mechanic has been reverted.
*Current now freezes you in place until the cast is over.
*A bug has been fixed which caused certain skills to not benefit from cast time reduction as much as they should.
January 12th, 2018
*Farming Dungeons now grant gold/trade coins upon killing most bosses.
*Timeweaver now drops Level 55 Armor bags to reduce clutter (Testing).
*Timeweaver grants 250k gold.
*Each boss at Forest Cavern aside from Cursed Tree grant 100k gold.
*Mumra grants 250k gold.
*Each boss at HD/Ssuorrvlos’ Lair grants 100k gold.
*Saej and Imposter Ryzac grant 200k gold each.
*Terrum and Submerged Fortress bosses now have a chance to drop Augment of Opportunity.
*Sarudon now has a chance to drop Augment of Opportunity.
*Wobbyekka now has a 25% chance to drop Augment of Opportunity along with its current two armor boxes.
*Help the Gladiator now requires Title of a Hunter instead of Favor of War (Please speak to tiu359 on refunds).
*Prices for some items have been adjusted (No refunds).
January 9th, 2018
*Current’s case mechanic has been changed to a freeze that scales with cast speed, instead of a short cast time.
*Fireball’s hitbox now matches the size of the explosion.
*Shock’s chaining mechanic now correctly finds enemies to chain to.
*Exorcise’s top end hitbox has been reduced slightly.
*Darkfire’s travel distance has been lowered so it creates lingering flames in the fighting area instead of on walls more often.
*A shining light has fallen down onto the lands. What could it possibly be? Reports have shown that it struck north near Forest Caverns.
*Terrum bosses aside from Zanzinger will now always drop a Mark of the Shinobi when killed.
*Terrum baddies/non-bosses have moderately higher droprates for armor and Marks of the Shinobi.
*Submerged Fortress armor chest’s gemcosts have been reduced from 8 to 6.
*Lord Enki’s Treasure droprates have been increased slightly.
*Underlord’s dungeon ticket droprate has been halved.
*Embrace the Heat: Goodies Chest will now temporarily be available for 8000 valor until the end of Winter.
*Infected Vial rate from the undead have been increased slightly.
*War Shank Hilt quest requires less materials now.
*Some quests in the Dungeon Questline require less materials.
January 7th, 2018
*Katar type weapons have all gained 10 power.
*Brother Arch of Necromancy has sent a formal letter of assistance to inquire help. Seek him out and begin the journey of creating Heart of Darkness.
*Questline is not for the faint of heart or those not insane.
*Next questline will be reasonable by normal means I promise -tiu359.
January 6rd, 2018
*Manastalker’s Prefix Critical Damage Has Been Raised by 2 Percent.
*Hard Strike’s Damage Increase has been Lowered From 30% To 15% Increased damage.
*Exorcise’s Total Charge Time Has Been Lowered from 1.25 Seconds to .75 Seconds.
January 5th, 2018
Holding Astralagus fort now gives bonus nation honor for
capturing and maintaining forts/flags.
*Beam skill aim has been fine tuned to miss stationary targets far less often.
*Magnum opus no longer generates orbs on pets with pve values.
*Magnum opus when used with Restore or Alchemist Storm generates lower power orbs with a higher amount of targets.
*Utsukage can once again be used by weapons other than katanas, but stunning procs have been removed.
*Elite Combatant Armor Cache is now 10k instead of 12k valor.
*You can now purchase an armor box for 50 dungeon tickets.
Level 60 Dungeons
*TW drop rates for armor have been increased from 20% to 25%.
*FC armor drop rates for most monsters have been increased to 35%.
*Dark Guard’s dark core drop rate have been increased from 0.01% to 1%.
*Black Bat’s armor drop rate has been increased from 3% to 5%.
*Underlord’s now give dungeon tickets.
*Wobbyekka now always drops 2 armor boxes.
*Baron’s droprates and immunites have been updated.
*Fallen Siren’s hp has been decreased.
*Zanzinger’s White Squall drop rate has been increased so it is no longer the same as Imposter Ryzac.
*Nietono’s drop rate has been increased.
*Lord Enki and Sarudon have had some item drop bugs fixed.
*Monsters are now slightly stronger.
*Vulpines and Stonekeepers now drop high tier lvl 60 armor at a low rate
and their dungeon ticket drop rates increased from 10% to 20%.
Non-level 60 Dungeons
*Champ now drops dungeon tickets.
*Zorbi King at the dungeon not the fort now drops dungeon tickets.
*Champ’s mini bosses have a 50% chance to drop dungeon tickets.
*T-Rex now has a 75% chance to drop dungeon tickets.
*Krath,Vex,Calamity, and Elder Calamity now have a 50% chance to drop dungeon tickets.
*Werewolf Gladiators,Seryl Tyrant, Snow Vampire, and Immense Fleshcorpse now have a
15% chance to drop dungeon tickets.
January 4th, 2018
*Fang of Pyralis’ proc duration is now 1.2 seconds from 1.5 seconds.
January 3rd, 2018
*Blight Bomb has been removed.
*Dark Knight’s Miasma and Damnation no longer stack.
*Damnation now casts in a similar fashion to Miasma. It also lowers mp and energy gains.
*Demonic Calling cmp now only gives demonize 2% more damage per level, as opposed to 5%.
*Werewolf’s Slasher now gives bonus attack speed instead of damage.
*Vampire’s Nightstalker no longer gives bonus movement speed, and the damage bonus has been lowered from 10% to 8%.
A nation chest has been added to Elmdale fort… This one seems different. An unsettling foreboding emanates from within.
January 2nd, 2018
*MP regeneration speed has been doubled.
*Base MP is now based more on your level than your intelligence stat.
*Scout’s Tempest Volley now costs 400 energy to cast.
*Mage, Scout, Thief, Warrior, Gladiator, Bladeweaver, and Haruspex now all have updated mana costs.
Nation chests have been added to Agara and Drawde forts.
Chance of receiving an armor box has been lowered from 25%->20%
January 1st, 2018
*Freeport Fort is now undergoing some testing changes.
*These changes include:
-Owning the fort will now provide owners to loot a chest in the buff room for armor with a 25% chance
at an armor box.
-The chest is on a timer that can be found with the command /nation.
-Fort immunity timer is now 1 hour instead of 4 hours.
*Assassin’s Throw Pinwheel now gives 40 energy when it hits each way.
Dec 30, 17
*Alchemist’s Insight has been replaced with Magnum Opus. This skill creates orbs when you harm enemies or heal allies. You then cast the skill and the orbs go into enemies to hurt them or into allies to heal them.
*Greater Insight cmp for Alchemist has been replaced with Opus Perfectum. This cmp causes your arrays to absorb nearby orbs to increase in size.
Dec 29, 17
*Paladin’s Gift of God cmp has been changed to reflect a more supportive role for paladin. The new description is as follows: Will of god causes enemies to take 10% more damage, bonus damage is also spread to nearby enemies. Barrier increases healing recieved based on defense, bonus healing is also spread to nearby allies.
Dec 21, 17
*Melee attacks now generate 20 more energy.
*Spears, Katars, and Bows no longer have 20% increased critical damage.
*Melee dexterity classes with less than 3 stamina per level have been bumped up to 3.
*Melee strength classes with less than 3.5 stamina per level have been bumped up to 3.5.
*Ranged dexterity classes with more than 2.5 stamina per level have been lowered to 2.5.
*Auras and defensive skills no longer cost mana.
*Hammer of retribution and purify no longer cost mana.
*Divine Light, Smite, and Conviction now have significantly increased mana cost.
*Combo Finishers now all cost increased mana.
*Earth Slam no longer costs mana.
*Ki Blast no longer costs mana.
*Blade Toss now gives 40 energy when it lands.
*Pet Sacrifices now have significantly increased mana costs.
*Raising Pets now costs significantly more mana, but they no longer have cooldowns.
*Raise Wight is now level 14.
*Maximum undead pet limit has been lowered from 3 to 1.
*A new skill Army of the Damned is now learned at level 34, which raises the pet limit by 2.
*Unholy Ritual now consumes 100% of your mana to cast.
*Terrify and Soul blast mana costs have been raised.
*Hexes, Grave Chill, and Consuming Darkness no longer cost mana.
*Restore Undeath no longer costs mana, and it also restores hp to all nearby undead allies.
*Restore can now critically heal, costs no mana, and gives you 40 energy.
*Halo now costs significantly more mana, and its cooldown is down to 4 seconds.
*Sin Repent now sacrifices 40% of your life for 40% of your target’s mana.
*Banish Shadow’s duration has been lowered to 8 seconds and it costs no mana.
*Absolution and Blessing of Ascent no longer cost mana.
*Chastise, Lifestream, and Major Heal have significantly increased mana costs.
*Cleanse no longer costs mana, and gives 30 energy per debuff cleansed.
December Twentieth, Two Thousand Seventeen
Winter Spar Tournament
December 13th, 2017
*Party based skills now check for guild members, pets, and pets of your allies.
December twelfth, 2017
*Fireball, Current, Shock, Crush, Darkfire, Exorcise, and Minor Heal all no longer cost mana.
*Skills that don’t use mana no longer trigger the delay on mana regeneration.
*Waylay is no longer an autohit.
*Cloak of shadows no longer cloaks your party. It is also instant without a cooldown and costs 400 energy.
*You no longer gain energy when taking damage.
*Adrenal Gland now gives energy instead of MP.
*Flurry now additionally costs 9 mana.
December 9th, 2017
*Presents now drop from bushes.
*Winter is here! Toggle falling snowflake particles with /toggle weather.
December 7th, 2017
*Thief has new spell icons.
December 1st, 2017
*Mage has new spell icons.
Octobre 50th, 2003
*The crossbow mod to increase arrows on Rapid Fire and Split Shot has been removed.
*Rangers spell damage has been fixed.
Octobre 36th, 2004
*Pets now update their stats when you change gear.
*Pets now properly gain HP from the SP on weapons.
*Pets no longer take bonus damage from skills that deal bonus damage in pve.
*Buffs that modify stats now work on pets.
October 33rd, 2005
*Pets now use the updated pet scripts that necromancers use.
*The pet gui now lists what kinds and how many of each pet you have.
*Pets no longer awkwardly stutter over walls.
*Pets now inherit your spellpower, affinity, spell critical, critical damage, and haste.
*Spellpower now increases your pet’s HP instead of affinity.
October 31st, 2006
*The haste stat has a new formula that no longer gives players increasing returns.
*The haste set of prefixes has been increased to 6/8/10/12% haste.
*Hexes now apply in a small area around your target.
October 24th, 2007
*Divine Light’s Divinity buff 6 seconds -> 4 seconds.
*Scorn of Luna and Wrath of Sol now have a proc rate of 7%, down from 10%.
October 23rd, 2008
*Sacrifice Combustion and Sacrifice Devour now use your spell damage.
*Soul Blast now moves four times slower.
*Pets now attack in an area like players do, allowing attacks to be evaded and also allowing them to hit multiple enemies.
*Pets now only take 1.5 second to cast, and have a 12 second cooldown.
*You now have a limit of 3 Wights and Liches. However, their damage has been dropped significantly.
*Dark Wave has been removed from Lich summon.
*Ruxxter’s Legacy cmp now increases the maximum amount of pets you can have.
*Liches no longer cast Dark Explosion, and Wights no longer cast taunt or shadowbind but instead have Bash.
*Runeprowler’s mana costs have been halved or better.
October 22nd, 2009
*Necromancer has gained the skill Terrify at level 16.
*Dirty Bomb cmp has been replaced with the cmp Horrify, which causes enemies to cower at the end of the duration of Terrify.
*Soul Blast no longer uses souls.
*Restore Undeath no longer uses souls.
*Unholy Ritual now consumes one soul.
*Baby Lich pet has been renamed to Lich. And Bone Toss has been renamed to Shadow Ball.
*Melee attacks and Shadow Ball from pets now give the Necromancer 5 energy.
*Raise Swarm now costs 800 energy.
*Raise Swarm no longer releases your other pets, and vice versa.
*Soul Quencher cmp no longer adds soul charge, whatever that meant.
*Pets now gain critical chance based on your spell critical.
*Debuffs and buffs now work on pets.
*Pet level formula is now half your level, plus half your necromancer levels. Previously, it was just your necromancer levels.
October 18th, 2010
*Ronin’s Instinct now gives 30% chance to dodge for 2 seconds, instead of 20% increased attack speed for 3 seconds.
*Instinct internal cooldown 13 seconds -> 14 seconds.
October 17th, 2011
October/Halloween 1v1 Spar Information
Don’t forget to sign up for this month’s spar tourney on the 20th 1PM pacific!.
October 15th, 2012
*Your inventory is now capped at 750 items to prevent your character from breaking.
*When you recieve items while above that cap, they are automatically deposited into storage.
*Your inventory now has an Accessories tab that includes your Accessories, Shields, and Offhands.
October 11th, 2013
*All classes now have the increased mana regeneration that runeprowler has had.
*Natural mana regeneration no longer occurs if you have used a skill in the last 2 seconds, or are currently casting something.
*Ronin’s Flurry no longer has a wind up time. Additionally, it now costs 100 energy instead of 20 mana per slash. Landing a hit refunds part of this energy.
*Minor Heal now gives you 40 energy when cast.
*Priest’s Revive now uses 1000 energy, and its cast time has been lowered from 12 to 4 seconds.
October 7th, 2014
*Tempest volley now uses the correct projectile scripts.
October 7th, 2014
*Necroxis bag now gives three candy instead of armor and a chance for bigger bundles of candy.
*Bloody Knives is now a Vampiric Katars skin.
*There is now a warp in the OSL dungeon (the stairs leading underneath OSL) that
takes you straight to necroxis.
October 6th, 2014
*Shock no longer chains back to previous targets after hitting 2 other people. It now does so after hitting 4 others.
October 5th, 2014
*Blade imbues now arc out visually.
*Bladeweaver has had Armor Break replaced with Equilibrium Slash.
*Shock has had a visual update with three variations of the graphic instead of just 1.
October 3rd, 2014
*Shock loses 15% damage every time it chains to the next target.
*Fireball is now 50% faster and has 8 less power.
*Darkfire is now 37.5% faster.
*Crush is now 16% slower.
October 2nd, 2014
*Alchemist arrays and transmutations now have unique colors to visually represent whats happening within the circle.
*Bladeweaver has lost Traveler.
*Bladeweaver’s Spirit Contract has been buffed roughly ~5%.
*Necromancer’s Soul Blast travels faster.
October 1st, 2014
*The Halloween Room in the events house has been opened.
*Costumes now drop from certain baddies.
*Candy now drops and can be used to trade in for prizes at a later date.
*More spooky events to come.
October/Halloween 1v1 Spar Information
September 28th, 2017
*Mystic Gem is now tradeable.
*Wobbyekka is now slightly larger for clarity purposes.
*Wobbyekka’s room is brighter.
September 26th, 2017
*Weakness effects no longer expire after taking 5 hits.
*Stealth now degens MP the same way sprint and guard do.
*Stealth, Sprint, and Guard now only cost 5% of max mp instead of 10%.
*Haruspex’s Pact: Wraith no longer deals damage, but the weakness effect scales with your dark affinity. In addition, it takes 10% HP at the end of the cast, instead of 1% per tick.
*Haruspex’s Ritual blades has been return to physical damage.
*Runeprowler’s mana costs have been adjusted. Most of them being reduced.
September 25th, 2017
*Haruspex’s Incarnation of Wrath now applies a percentage of your physical damage as an additional dot.
*Haruspex’s Immolating Veil is now elemental damage instead of spell damage.
*Haruspex omens now have 15 power, down from 24.
*Pact: Wraith can no longer crit.
September 22nd, 2017
*Many more skills can be used in OSL now. If you find a skill that should be usable in OSL, please contact Megiddo or Luminier.
*Impact Stab now shows a kanji if your main class is Ronin.
September 21th minus 1st, 2017
*Avenger has been renamed to Ronin.
September 16+1th, 2017
*Pact: Weaken has been renamed Pact: Wraith.
*Pacts now show an animation around your feet.
*Ritual blades now deals magic damage, but the damage is still based on your melee damage.
*Pact: Awakening now has a cast time of .35 and a duration of 4 seconds.
*Pact: Blade now has a cast time of .35.
*Pact: Weaken now ticks faster but doesnt last as long.
*Pacts no longer share a cooldown.
Septemberth 15, 2017
*Mark of the Shinobi is now tradeable.
Septemberth 14, 2017
*Haruspicy no longer activates when you get a kill, but instead after you sacrifice 15% of your health. Additionally, upon activation it recovers mp instead of hp, only one displacement charge, and also gives a buff that doubles the power of your evasion.
*Omens are now elemental damage instead of spell damage.
*Omenous Intent cmp deals damage on all 3 fulfillments again.
*Impending Fate cmp’s debuff extension has been raised from 3% to 4%.
*Shock no longer skips the first tick, and now properly checks your casting animation to fire the first tick.
September 10th, 2017
*Tranquilizing Shot’s magic damage is now properly reduced by split shot at the same rate as the physical damage rather than just doing triple damage when split.
September 9th, 2017
*Shadowguard is no longer an autohit. Shadowguard now spawns a shadow next to you, and attacks with a delay. It now is also colored a nice purple.
*Entangle’s cast time has been increased from 1.5 seconds to 2 seconds.
*The timer to re-apply Granite Shell has been increased from 12 seconds to 15 seconds.
*Granite Shell’s cap should now be lowered from 12,000 to 7,000.
*Aqua Vault now has a cooldown of 7 seconds and the timer to re-apply this skill has been increased from 10 seconds to 12 seconds.
*Low Tide’s cast time has been increased to .5 seconds from .3 seconds.
*Volley’s cooldown has been increased from 20 seconds to 25 seconds.
*Volley’s pause while casting has been increased from .2 seconds to .4 seconds
*Splitshot’s damage in both PvE and PvP have been decreased by 10%.
September 7th, 2017
*The trade window now has a search feature.
September 6nd, 2017
*Haruspex’s omens now have an animation.
*Haruspex’s omens now only apply damage on the final hit instead of every hit.
*Haruspex’s Impending Fate cmp now only increases duration of debuffs by 3% per cmp (down from 6%).
September 4rd, 2017
*Crush’s cast time is now 2.5 seconds from 3 seconds.
*Low Tide now has a cast time of .3 seconds.
*Terrum crit accessories critical rating’s have been reduced from 80% to 70%.
*1h Axe speed has been reduced from .5 to .55.
*Surtr’s and Infernal Cleaver’s destruction proc rate have been increased by 2%.
*Heart of Necroxis’ proc damage has been reduced from 3000 to 2000.
*Midnight Dagger’s drains have been reduced along with minor stat changes.
September 2st, 2017
*Ranger imbues now give their effects after 5 hits instead of 3.
*All skills that push back enemies now stun istnead in pve.
*Haruspex’s impending fate cmp now increases the duration of buffs instead of rapidly reapplying the buff, fixing numerous issues.
*Disarms no longer interrupt your actions.
September 1st, 2017
*Sink has its red square indicators back
August 31st, 2017
*Dispatch with stone blade no longer gives you bonus shields, and instead creates a wall behind your strike and pushes your target into it.
*Hard Strike now increases the damage of your next basic attack after using an attack skill.
*Darkfire now has 8 less power and creates a lingering ember on impact.
*Templar Strike now adds bonus aggro with Barrier active.
August 30th, 2017
*Bladeweaver’s Elemental Infusion now only gives one buff.
*Elemental Infusion is no longer affected by embrace, allowing open customization of your playstyle.
*Spirit Contract enhances this buff.
*Bladeweaver has gained Traveler.
*Hallowed Hornbow’s evasion has been increased from 5% to 10%.
*Frozen Bastille’s chill duration has been decreased from 2 seconds to 1 second.
*Feng Yi’s Cyclone’s evasion has been increased from 7% to 10%.
August 29th, 2017
*Types of blinds have been separated, if you are blinded and the cloud is black your attacks will miss more. If the cloud is white your attacks will glance more.
*Procs on weapons now give a white clouded blind, while defensive skills will still give the black clouded blind.
*Combo Mastery now allows combos to be performed with weapons, and while your offhand is empty you can use fist skills.
*The smokescreen from Kemuri Beru now only causes a white clouded blind.
*Kothopolis has been added back to the gmap for future preprations and is fully functional.
August 28th, 2017
*Vampire now gains Strength instead of Intelligence.
*Wolven Howl duration 7 seconds -> 5
*Pick up two new dances from the event shop and try them out at the newly relocated club at OSL beach.
August 27th, 2017
A traveller from distant lands has arrived in the crafting house. He is familiar with the fighting styles of many warriors. For the low price of 19,999,999 he will pass down that knowledge to you! He will bring with him the secrets of many new techniques 4 times a year, every yearly season.
*Soul Expander’s drop rate have been reduced significantly. They can now be purchased from the Tradesman for 15,000,000 trade coins each.
August 25th, 2017
The nation gui now has a button to view nation honor.
August 24th, 2017
*Glancing Blow reduction should now work properly for equipped items.
*Lance of Caelus and Feral Charm now provides 10% defense.
*Feral Charm and Lance of Caelus now both give 5% glancing blow reduction each.
August 23rd, 2017
*Dodging gained from dexterity, passives, and armor has been replaced with a stat called evasion.
Evading an attack causes you to take a glancing blow, which causes the damage to be taken over 3 seconds instead of all at once.
Attacks that are glancing blows mitigate 20% of the damage.
Stats have been adding to evasion prefixes that increase the mitigation of the glancing blows.
Blinds cause attacks to miss still, and also increase the chance that the hit is a glancing blow.
All skill effects still apply to attacks that were glancing blows.
*Crafty now specifies evade instead of dodge, and also lowers the duration of glancing blows by 20% (which cuts off the last tick of damage).
*Ruse’s dodge rate has been raised from 30% to 50%.
*Tempest Shift now scales your health with evasion instead of dodge.
*Dodge has been replaced with Elusive, which gives evasion and lowers damage taken from glancing blows by 10%.
*Melee skills on all melee classes can now miss.
*Caltrops and Backstab II have had their levels swapped.
*Watering Can now stores 100 charges up from 21.
August 22nd, 2017
*You can now purchase the Bounty Swapper that let’s you swap targets (30min. cooldown) for 50 bounty coins.
*Avenger’s Power Shot now self-slows for the duration of the channel.
August 21st, 2017
*Pyromancer’s Ignite duration 15 seconds -> 8
August 20th, 2017
*Bladeweaver’s Discharge has been changed from an AoE skill to a frontal cone.
*Discharge’s cooldown 16 -> 13.
August 19th, 2017
*Pact of Awakening’s duration has been lowered from 6 seconds to 3 seconds.
August 18th, 2017
*Templar Strike now lowers enemy damage by 30% for 3 seconds, as opposed to reducing their attack speed by 15%.
*Smite now gives 20% attack speed for the duration of your speed boost.
*Seal of Speed now requires 100 energy.
*Utsukage now requires 350 energy.
*Seals no longer crit.
*Eye of Antagony now matches better with Eyering in stats.
*Victory Ring now gives 20% bonus damage to bounty targets.
*Shiva’s Tear chill duration has been reduced from 3 seconds to 2 seconds to match Bleak Katars.
*Midnight Dagger has reduced drain and cast time reduction.
*Demise of the Kindred and Necromantic Battlerod have reduced mana costs.
August 16th, 2017
Chill manacost is now 90.
*The Tradesman now sells a Bounty Locator for 50,000 trade coins.
August 15th, 2017
*The button in the balance room now properly works.
*The teleportation aspect of Array of Movement should no longer be useable in most high level dungeons.
*Wind Walk now teleports you on top of platforms in dungeons, instead of overshooting.
*Bestial Guardian and Twisted Band have have had their stats further reduced.
*Shadowswipe can no longer crit.
August 14th, 2017
Added the Bounty Accelerator to the shop. Owning it halves the time penalty for leaving a bounty.
Enkindling Psalm sp 20->28
*Gained Healing Mastery at level 24.
*Has lost .5 luck per level but has gained .5 dexterity.
*Lifestream, Restore, Major Heal, and Minor heal have had their power reduced by 2.
*Restore and Minor heal can no longer crit.
*Absolution’s bind duration has been reduced from 5 seconds to 3 seconds.
*Revive and Recharge’s mana costs have been increased greatly.
*Healing Mastery has been moved from a level 18 skill to level 32.
*Skill order have been slightly readjusted.
*Cinquedea of Ruin,Fang of Pyralis, and Relic of Atlantis have all gained 1 more power.
*Philsopher’s Tome now has 15% haste increased from 5%.
*Fang of Pyralis’ heat blade duration has been readjusted to 1.5 seconds.
*Safeguard Stave has Phalanx
*Thundering Vale, Pyralis’ Hellfire, and Lord Enki’s Tsunami now grant their respective elemental wards that can only be used on the wielder.
August 13rd, 2017
Bobby Felt has now stocked his wares with items purchasable only with Bounty Tokens.
These new weapons have durability and can be repaired using anvils in the new crafting house replacing
the house adjacent to OSL. Thse weapons have a small chance to degrade upon use. Upon breaking,
they will be unable to be used until repaired. Bounty weapons are repaired using Bloody Fragments.
Enhanced Bounty Locator – Displays cardinal direction of your target and will never
target a player over 500 tiles away or in water.
Severance – Applies a dot dealing enough damage to kill your target.
Hunting – Increased damage to your target (not bounty target) and you take less damage from
anyone other than your target.
Harakiri – Toggleable skill that damages you while active and increases your damage
Wyvern Breath – Shoots AOE flame in front inflicting a debuff.
*Head Hunter stats are bugged in the lookup library currently, /lookup Head Hunter for the intended stats
*Severance getting a name change cause osl is buggy af
*Fang of Pyralis’ heat blade duration has been increased from .6 to .75.
*Flowing Edge’s chill has been decreased from 3 seconds to 2 seconds.
*Thundering Vale’s paralyze damage has been increased from 200 to 250 per tick.
*Slayer of the Fallen’s proc damage has been decreased from 2500 to 2000.
*Runic Gladium’s frostbite duration has been decreased from 4 seconds to 3 seconds.
*Bestial Guardian’s defense has been decreased from 150 to 100.
*Twisted Band no longer gives flat defense.
*Avenger’s Power Shot cooldown 5 seconds -> 8
*Bladeweaver’s Discus has had a revamp. The intention of this was to lower the burst damage of bladeweaver, while making the discs take less focus.
Most of the discs kept their flavor, but now function in a more simplistic way.
Cold: When your disc hits a surface it bounces back while splitting into two more, and when those two hit a surface they bounce back splitting into three.
Heat: When your disc hits a surface it splits into 4 discs that slowly move around the area hitting things once per second.
Spark: When your disc hits a surface it splits into 5 discs that move outward a short distance. After a delay they return back to the bladeweaver.
Stone: When your disc hits a surface it bounces off and explodes up to 5 times.
August 11th, 2017
The Market now shows 100 items per page and buttons have been added
to navigate through pages
August 10th, 2017
*Frigid Breath can now critical strike once more, but only with Water Embrace.