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Default fire picture download minecraft | |
Default fire picture download minecraft | |
Default fire picture download minecraft |
Player
Health points | 20 × 10 |
---|---|
Armor points | Wearing Armor |
Attack strength | Fist: 1[JE only][untilJE Tests] |
Hitbox size | Height: 1.8 blocks |
Spawn | Player spawn point (can be changed by sleeping in a bed, using a Respawn Anchor or with commands.) |
The player is the main character who can be controlled in Minecraft. The two default player skins are known as Steve (a name suggested by Notch as a joke[1] but later confirmed in the "change skin" menu on minecraft.net and in-game as the default name in Bedrock Edition) and Alex, with all unchanged skins being split between the two default skins.
Appearance[edit]
There are two default player skins, typically known as Steve and Alex, assigned to each player based on their account ID if they do not use a custom skin.
Steve has dark brown hair, dark skin, nose and mouth, and white eyes with blue-purplish pupils, with a light blue shirt (draping on the left-hand side), a pair of blue jeans, gray shoes, and 4px arms.
Alex has long bright orange hair hanging to the left side, pale fair skin, and white eyes with dark green pupils, with a light-green shirt (draping on both sides, and a dark green belt wrapped around it), a pair of brown pants, grayish boots, pinkish lips, and 3px arms.
Both player skins are intended to be generic representations of a human being,[2] although the player's skin can be changed. Steve is also the shape of a "classic" skin, and Alex is the shape of a "slim" skin.
The player is 1.8 blocks tall, 1.5 blocks tall when sneaking in Java Edition, 0.6 blocks tall when gliding, sprint-swimming or crawling, and 0.6 blocks wide.
Drops[edit]
- Current XP points minus current XP level times 7, capped at a total of 100 XP points, unless has been set to
Differences between editions[edit]
Java Edition[edit]
In Java Edition, the player can choose from either Steve or Alex. These two models can be customized by downloading free skins from trusted websites or making using an editing program, but in the demo, or when playing offline, the game randomly chooses either Steve or Alex as the current skin.
Bedrock Edition[edit]
In Bedrock Edition, the player can choose between Steve and Alex in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of skin packs, each of which has a selection of free skins. On Windows 10, Android and iOS, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features a skin creation system with purchasable apparel and features.
Java Edition versions of the Steve and Alex skins are automatically available for free in Bedrock Edition.
Unlike the Java Edition counterparts, the Bedrock Edition Steve and Alex models periodically blink. This feature does not apply to custom skin models.
Health and hunger meters[edit]
The player has 10 full hearts or 20 health points. One full heart represents two health points. When the player's hunger bar is at 18 ( × 9) or higher, health slowly regenerates by 1 every four seconds, but when it is at 20 ( × 10) with saturation remaining, health regenerates by 1 every half second. The hunger bar depletes faster from energy-intensive activities like sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food. If the hunger bar is at 18 ( × 9) or lower, the player does not regenerate health unless in Peaceful difficulty (or under the effect of certain potions). While the hunger bar is at 0 (), the player is starving and proceeds to lose health. On Hard difficulty, starvation kills the player. On Normal difficulty, it brings health down to 1. On Easy difficulty, it brings health down to 10. On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger.
Movement[edit]
The player walks at a nominal rate of 4.317 meters (blocks) per second. This means that the player can walk a total of 5181 blocks (5.2 km) in one Minecraft day.
Sprinting[edit]
The player can sprint, draining the hunger bar considerably while doing so. The player sprints approximately 5.612 blocks per second, as opposed to the regular pace of 4.317. The player can usually jump four blocks horizontally when sprinting, although they can jump five blocks with a perfectly timed jump after at least thirty consecutive sprint-jumps. The player cannot sprint if the hunger bar is at 6 () or less. Sprinting is activated by double-tapping the forward key (default ), then holding it, or by holding the sprint key ( by default) while pressing the forward key. Holding the sprint key in creative mode while flying causes the player to fly faster.
Sneaking[edit]
Sneaking is a feature activated by holding the sneak key (default is ). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking, does not result in falling off that block. Additionally, the player can still dismount blocks while sneaking by jumping over the block's edge. It also hides the player's nametag in Multiplayer Mode.
Movement Mode | Speed (m/s) | Speed (km/h) | % of Walking Speed |
---|---|---|---|
Walking | 4.317 | 15.54 | 100% |
Sprinting | 5.612 | 20.20 | 130% |
Sneaking | 1.295 | 4.663 | 30% |
Flying | 10.89 | 39.20 | 250% |
Sprint Flying | 21.78 | 78.40 | 500% |
Falling | 78.4 | 282.24 | 1800% |
Jumping[edit]
The maximum height a player can jump without the jump boosteffect is about 1.2522 blocks.
Swimming[edit]
Crawling[edit]
Crawling occurs when the player is in an area less than 1.5 blocks high, and prevents suffocation.[Java Edition only]
Gameplay HUD[edit]
The onscreen heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water or is suffocating in a block. The HUD also contains the crosshair and a held object (or fist). The HUD can also be toggled by .
Experience[edit]
Experience points (XP) can be gained via experience orbs when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools or armor with different useful attributes and skills (see enchanting table.) Anvils require experience to use.
The level increases by obtaining enough experience points. All levels and experience are lost upon death but can be partially restored by picking up the experience orbs at the place of death.[3]
Experience is also obtained through activities such as fishing, animal breeding, trading or smelting.
Modes[edit]
- In Survival mode, the player can place and destroy blocks, and use all tools available. The player has limited health ( icons), hunger ( icons), and oxygen.
- In Creative mode, the player can fly by double-tapping the jump key (default ) and place an infinite number of blocks, but with limited use of crafting and tools. All mobs won't attack the player. The player cannot take damage (at all in Bedrock Edition, and in Java Edition only when falling into the Void or, with cheats enabled, typing the command ), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous.
- In Hardcore mode[Java Edition only], the player can respawn only in Spectator mode, and the difficulty level is locked on Hard mode.
- In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the NBT data tag for that block, or have a block with the tag. This game mode can be played only by having cheats enabled and typing the command, [Bedrock Edition only], or by opening a multiplayer (including LAN) world.
- In Spectator mode[Java Edition only], the player can spectate almost all mobs, ride them as if the player were in a minecart, fly through blocks, and open inventories, but cannot break blocks or change inventories. Along with Adventure, it can be accessed by typing in , press + while cheats are enabled, or dying in Hardcore mode. However, with the Debug Mode world type, the gamemode is locked as Spectator mode unless changed with cheats enabled.
Username[edit]
Players in-game are referred to by a username, which is first chosen by the player upon purchase of Java Edition. This username is used to target the player with commands and differentiate other players.
In Java Edition, usernames must be 3–16 characters, although there are exceptions of players with under 3 characters, who bought the game early in its development. Players can change username no more than once every 30 days. When the player changes their username, the previous username is available for other users to claim after 37 days. Because players can change usernames every 30 days, a player can manage two usernames without anyone able to take either of them. If the player has a username under 3 characters and changes it, the old sub-3-character username is permanently unable to be obtained again.[4] This also applies for symbol names.[5] The username can be changed on the preferences page of minecraft.net.
In Bedrock Edition, usernames must be 3–32 characters. Users can choose a username and change it unlimited times, or sign in with an Xbox Live account where the player's gamer tag is used.
Player names appear above their head as nameplates, typically in white letters, though the use of mods can alter this. Player nameplates can also be seen through solid blocks and other obstructions, although a player can sneak to dim the nameplate's visibility when in sight, or hide it completely when out of sight.
Customization[edit]
In Java Edition, players can change skins on the preferences page of minecraft.net or the launcher by uploading a PNG image file, which then replaces the default skin. Players also have the option to have three or four pixel wide arms on the character model.
In Bedrock Edition, the player can change the skin by opening the settings from the main menu and going to the skin settings. The two default skins are Alex and Steve, but the player can download and use Skin Packs from the Marketplace or, on the Windows 10, iOS and Android versions of the game, use their skin by selecting the "Custom" option in the skin selection menu.
Sounds[edit]
Data values[edit]
ID[edit]
Java Edition:
Name | Namespaced ID | Translation key |
---|---|---|
Player |
Bedrock Edition:
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Player |
Entity data[edit]
Players have entity data associated with them that contain various properties.
- The root tag. In level.dat files, this tag is called "Player".
- Tags common to all entities see Template:Nbt inherit/entity/template except the id, CustomName and CustomNameVisible
- Tags common to all mobs see Template:Nbt inherit/mob/template except HandItems, ArmorItems, HandDropChances, ArmorDropChances, CanPickUpLoot, PersistenceRequired and Leash
- DataVersion: Version of the player NBT structure. Is increased with every new snapshot and release.
- playerGameType: The game mode of the player. 0 is Survival, 1 is Creative, 2 is Adventure and 3 is Spectator.
- previousPlayerGameType: The previous game mode of the player.
- Score: The Score displayed upon death.
- Dimension: A namespaced ID of the dimension the player is in. Used to store the players last known location along with Pos.
- SelectedItemSlot: The selected hotbar slot of the player.
- SelectedItem: Data of the item currently being held by the player, excluding the Slot tag.
- SpawnDimension: May not exist. The dimension of the player's bed or respawn anchor. These tags are only removed if the player attempts to respawn with no valid bed or respawn anchor to spawn at at these coordinates. They are unaffected by breaking a bed or respawn anchor at these coordinates, and are unaffected by the player's death.
- SpawnX: See below.
- SpawnY: May not exist. The coordinates of the player's bed or respawn anchor. These tags are only removed if the player attempts to respawn with no valid bed or respawn anchor to spawn at at these coordinates. They are unaffected by breaking a bed or respawn anchor at these coordinates, and are unaffected by the player's death.
- SpawnZ: See above.
- SpawnForced: 1 or 0 (true/false) - May not exist. True if the player should spawn at the above coordinates even if no bed can be found.
- SleepTimer: The number of ticks the player had been in bed. No effect.
- foodLevel: The value of the hunger bar; 20 is full. See Hunger.
- foodExhaustionLevel: See Hunger.
- foodSaturationLevel: See Hunger.
- foodTickTimer: See Hunger.
- XpLevel: The level shown on the XP bar.
- XpP: The progress/percent across the XP bar to the next level.
- XpTotal: The total amount of XP the player has collected over time; used for the Score upon death.
- XpSeed: The seed used for the next enchantment in enchantment tables.
- Inventory: Each compound tag in this list is an item in the player's inventory. (Note: when empty, list type may have unexpected value.)
- EnderItems: Each compound tag in this list is an item in the player's 27-slot ender chest inventory. (Note: when empty, list type may have unexpected value.)
- An item in the inventory, includes the Slot tag - slots are numbered 0 to 26, inclusive.
- abilities: The abilities this player has.
- walkSpeed: The walking speed, always 0.1.
- flySpeed: The flying speed, always 0.05.
- mayfly: 1 or 0 (true/false) - true if the player can fly.
- flying: 1 or 0 (true/false) - true if the player is currently flying.
- invulnerable: 1 or 0 (true/false) - true if the player is immune to all damage and harmful effects except for void damage. (damage caused by the command is void damage)
- mayBuild: 1 or 0 (true/false) - true if the player can place and destroy blocks.
- instabuild: 1 or 0 (true/false) - true if the player can instantly destroy blocks.
- enteredNetherPosition: Optional. The Overworld position from which the player entered the Nether, for use with the advancement trigger. The tag is set every time the player passes through a portal from the Overworld to the Nether. Passing through a portal back to the Overworld does not remove or update the tag. Entering the Nether without using a portal does not update the tag. If a portal is hacked into the End, using it to enter the Nether removes this tag.
- x: The X coordinate.
- y: The Y coordinate.
- z: The Z coordinate.
- RootVehicle: The root entity that the player is riding. Optional.
- Attach: The UUID of the entity the player is riding, stored as four ints.
- Entity: The NBT data of the root vehicle.
- ShoulderEntityLeft: The entity that is on the player's left shoulder. Always displays as a parrot.
- ShoulderEntityRight: The entity that is on the player's right shoulder. Always displays as a parrot.
- seenCredits: 1 or 0 (true/false) - true if the player has traveled to the Overworld via an End portal.
- recipeBook: Contains a JSON object detailing recipes the player has unlocked.
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